Faalgeneraal

Belgium
On FACEIT since 2015 402 matches tracked 111 matches in 30 days
ELO ▼ 29
2,896
30-day peak: 3,121
Rank EU ▼ 5,399 places
#13,682
Belgium #57 in Belgium
30 days · prev. #8,283 · best #5,868
Last updated:

How does Faalgeneraal play?

Rating 1.00 K/R 0.71 ADR 77.3 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 402 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.4
Zeus kills1 in 402 matches
Knife kills 5 in 402 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 39x 4K, 2 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 72%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +534
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −62 ELO
28 matches · 57% win rate
On Thursdays −33 ELO, win rate 41%

Faalgeneraal loses the most ELO on Inferno: −62 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
52% better than 43%
0.68 better than 17%
75.6 better than 19%
1.00 better than 28%
50% of 538 duels better than 37%
36% of 81 situations better than 43%
Anubis78
54% right on the average
0.75 right on the average
80.2 better than 42%
1.06 right on the average
53% of 316 duels better than 54%
49% of 51 situations better than 72%
Ancient64
50% better than 37%
0.69 better than 19%
74.0 better than 12%
0.94 better than 14%
45% of 187 duels better than 14%
35% of 51 situations better than 41%
Mirage62
52% better than 44%
0.68 better than 17%
75.0 better than 18%
0.95 better than 17%
49% of 248 duels better than 32%
32% of 50 situations better than 29%
Cache33
70% better than 88%
0.82 better than 66%
88.7 better than 68%
1.13 better than 57%
66% of 151 duels better than 94%
41% of 22 situations better than 54%
Inferno28
57% better than 45%
0.69 better than 13%
75.5 better than 10%
1.02 better than 22%
49% of 86 duels better than 18%
60% of 20 situations better than 89%
Nuke10
30% -
0.68 -
74.4 -
0.88-
47% of 53 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Faalgeneraal plays

Across 402 matches Faalgeneraal averages K/R 0.71, ADR 77.3 and a rating of 1.00. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 33 matches. In 150 of 402 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 321 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Faalgeneraal loses the most ELO on Inferno (−62 ELO, win rate 57%). Things go best on Dust 2 (+250 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +63 ELO. Improved over the last three months: Headshots +2 pp, ELO +534. Got weaker: K/R −0.09, Rating −0.10, ADR −8.0. Unchanged in recent months: Win rate at 53%. Last 30 days: 111 matches, win rate 50%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.