FaZe_karatel
How does FaZe_karatel play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average73% of opening duels won and so well above the average (51%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average35% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.5%).
Utility and deaths
StrengthDied in 61% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.95. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.41. Last 3 months unchanged at 1.27. Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 96.5. Last 3 months: 85.9 (at the start 84.3). Slightly above the average (81.0).
Share of headshot kills
Best month: August 2026 with 39%. Last 3 months: 36% (at the start 34%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 54% (at the start 64%). Clearly above the average (51%).
Best month: October 2026 with 2,339. Last 3 months: 2,376 (at the start 2,026).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FaZe_karatel loses the most ELO in match 2 of the day: −28 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.46 · Ancient
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How FaZe_karatel plays
Across 103 matches FaZe_karatel averages K/R 0.85 and ADR 85.4; the rating across the 83 rated matches is 1.27. Biggest strength: K/D at 1.41, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 35% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 58 of 83 matches the rating was 1.10 or higher (70%), in 13 it was below 0.90. In 83 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.41. FaZe_karatel loses the most ELO in match 2 of the day (−28 ELO, win rate 44%). Things go best on Ancient (+2 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, ELO +350. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.27, ADR at 85.9. Last 30 days: 43 matches, win rate 51%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.