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FaTaL_FR

France
On FACEIT since 2024 105 matches tracked
Last updated:

How does FaTaL_FR play?

Rating 0.94 (from 77 matches) K/R 0.69 ADR 79.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 5%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.01 · Ø 0.99 better than 46%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.8%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 23%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 2%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.9 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 9.9+5.8 · Ø 4.1 better than 99%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 70%−3 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.08, Headshots +7 pp
= Stayed the same
K/R at 0.69, ADR at 79.9
▼ Got worse
Win rate −16 pp, ELO −253

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
30 matches · 30% win rate

FaTaL_FR loses the most ELO on Dust 2: −34 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
65% better than 93%
0.72 better than 53%
85.8 better than 83%
1.01 better than 57%
59% of 137 duels better than 91%
31% of 16 situations better than 34%
Dust 230
30% better than 3%
0.63 better than 10%
74.0 better than 20%
0.82 better than 3%
55% of 93 duels better than 78%
46% of 13 situations better than 75%
Inferno23
52% right on the average
0.72 better than 55%
83.7 better than 72%
1.01 better than 56%
56% of 66 duels better than 79%
55% of 11 situations better than 87%
Nuke10
60% -
0.63 -
69.2 -
0.88-
47% of 34 duels -
0% of 5 situations -
Ancient5
40% -
0.84 -
85.3 -
1.18-
100% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FaTaL_FR plays

Across 105 matches FaTaL_FR averages K/R 0.69 and ADR 79.9; the rating across the 77 rated matches is 0.94. Biggest strength: Utility damage per round at 9.9, better than 99% of level 7 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 7 players. Averages 15.7 kills per match with 35% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 19 of 77 matches the rating was 1.10 or higher (25%), in 39 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: November 2026 at 1.03. FaTaL_FR loses the most ELO on Dust 2 (−34 ELO, win rate 30%). Things go best on Anubis (+62 ELO, win rate 65%). Improved over the last three months: Rating +0.08, Headshots +7 pp. Got weaker: Win rate −16 pp, ELO −253. Unchanged in recent months: K/R at 0.69, ADR at 79.9. Last 30 days: 7 matches, win rate 43%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.