Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 428 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Weakness23% of 1v1s won and so well below the average (35%).
Weapons and aim
Weakness0.79 K/D and so clearly below the average (0.90).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so clearly below the average (3.4%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 2 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.64 (at the start 0.61). Slightly below the average (0.67).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95. Last 3 months: 0.83 (at the start 0.79). Clearly below the average (0.92).
Damage per round (ADR)
Best month: October 2026 with 77.6. Last 3 months: 72.8 (at the start 72.6). Just below the average (74.3).
Share of headshot kills
Best month: October 2026 with 36%. Last 3 months: 35% (at the start 34%). Clearly below the average (38%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 53% (at the start 50%). Clearly above the average (50%).
Best month: October 2026 with 766. Last 3 months: 546 (at the start 354).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.40 · Ancient
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How FaNtAzMa_99 plays
Across 106 matches FaNtAzMa_99 averages K/R 0.63, ADR 72.7 and a rating of 0.81. Most room to improve: Clutch 1v1 won at 23%, better than only 5% of level 2 players. Averages 13.7 kills per match with 35% headshots. The strongest map is Anubis with a 82% win rate in 17 matches. In 15 of 106 matches the rating was 1.10 or higher (14%), in 66 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. Things go best on Dust 2 (+58 ELO, win rate 41%). Match no. 1 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: Win rate +3 pp, ELO +192. Unchanged in recent months: K/R at 0.64, Rating at 0.83, ADR at 72.8, Headshots at 35%. Last 30 days: 3 matches, win rate 33%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.