Fa3iS

USA
On FACEIT since 2025 248 matches tracked 124 matches in 30 days
Last updated:

How does Fa3iS play?

Rating 1.05 K/R 0.75 ADR 81.3 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.6
Zeus kills10 in 248 matches
Knife kills 7 in 248 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 44x 4K, 4 aces in 248 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +407
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 81.4, Headshots at 43%, Clutch 1v1 at 38%
▼ Got worse
Win rate −6 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −61 ELO
39 matches · 46% win rate
On Nuke −55 ELO
27 matches · 44% win rate
On Mondays −60 ELO, win rate 36%

Fa3iS loses the most ELO in match 3 of the day: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
63% better than 87%
0.81 better than 77%
88.1 better than 80%
1.15 better than 82%
60% of 412 duels better than 91%
37% of 52 situations better than 45%
Ancient46
48% better than 32%
0.74 better than 43%
79.6 better than 35%
1.03 better than 45%
45% of 223 duels better than 15%
22% of 27 situations better than 13%
Anubis39
49% better than 38%
0.72 better than 37%
78.0 better than 32%
1.02 better than 43%
46% of 179 duels better than 18%
48% of 25 situations better than 73%
Dust 237
38% better than 9%
0.69 better than 23%
75.4 better than 20%
0.96 better than 21%
47% of 209 duels better than 25%
44% of 27 situations better than 68%
Nuke27
44% better than 20%
0.72 better than 31%
77.4 better than 30%
1.01 better than 34%
58% of 127 duels better than 80%
33% of 21 situations better than 36%
Cache10
40% -
0.71 -
77.4 -
0.99-
39% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fa3iS plays

Across 248 matches Fa3iS averages K/R 0.75, ADR 81.3 and a rating of 1.05. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 87 matches. In 106 of 248 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 248 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. Fa3iS loses the most ELO in match 3 of the day (−61 ELO, win rate 46%). Things go best in match 1 of the day (+34 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +34 ELO. Improved over the last three months: ELO +407. Got weaker: Win rate −6 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 81.4, Headshots at 43%, Clutch 1v1 at 38%. Last 30 days: 124 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.