FUSK4O

Brazil
On FACEIT since 2016 65 matches tracked 60 matches in 30 days
ELO ▲ 333
2,102
30-day peak: 2,118
Rank SA ▲ 4,650 places
#4,951
Brazil #3,030 in Brazil
30 days · prev. #9,601 · best #4,951
Last updated:
Next update possible in 26m 12s

How does FUSK4O play?

Rating 1.32 K/R 0.93 ADR 99.6 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 65 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.41+0.38 · Ø 1.03 better than 99%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 16x 4K, 1 ace in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FUSK4O is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +47 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 +25 ELO, win rate 45%

FUSK4O loses the most ELO from match 5 of the day: +47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Reached level 10 · Mirage
  3. Most kills in a match: 51 · Dust 2
  4. Highest rating in a match: 2.73 · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 31%
0.90 better than 94%
96.3 better than 95%
1.29 better than 96%
63% of 82 duels better than 96%
32% of 19 situations better than 31%
Ancient17
59% better than 75%
0.99 better than 99%
104.5 better than 99%
1.37 better than 99%
58% of 48 duels better than 86%
38% of 13 situations better than 47%
Nuke8
75% -
0.96 -
104.5 -
1.34-
66% of 32 duels -
33% of 3 situations -
Anubis6
67% -
0.99 -
108.5 -
1.40-
58% of 24 duels -
0% of 1 situations -
Dust 26
33% -
0.75 -
82.9 -
1.05-
52% of 29 duels -
100% of 1 situations -
Inferno5
100% -
0.96 -
98.1 -
1.39-
67% of 24 duels -
33% of 3 situations -
Cache3
33% -
0.90 -
96.9 -
1.30-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FUSK4O plays

Across 65 matches FUSK4O averages K/R 0.93, ADR 99.6 and a rating of 1.32. Biggest strength: K/D at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 47 of 65 matches the rating was 1.10 or higher (72%), in 7 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 1 ace. FUSK4O loses the most ELO from match 5 of the day (+47 ELO, win rate 48%). Last 30 days: 60 matches, win rate 58%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.