FULL-TROLL-

PS
218 matches tracked
Last updated:

How does FULL-TROLL- play?

Rating 0.98 (from 61 matches) K/R 0.69 ADR 76.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 1%−10 pp better than 6%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.5
Knife kills 6 in 218 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 23x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.58+0.28 better than 96%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −89 ELO
70 matches · 50% wins
On Dust 2 −32 ELO
54 matches · 54% wins
Between 12:00 and 18:00 +29 ELO, win rate 44%
On Fridays −208 ELO, win rate 45%

FULL-TROLL- loses the most ELO on Mirage: −89 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.65 better than 12%
72.7 better than 13%
0.94 better than 20%
46% of 448 duels better than 21%
50% of 32 situations better than 83%
Dust 254
54% better than 58%
0.69 better than 26%
76.3 better than 26%
1.00 better than 36%
47% of 314 duels better than 27%
59% of 22 situations better than 92%
Anubis47
51% better than 47%
0.71 better than 33%
77.5 better than 31%
1.04-
54% of 254 duels better than 65%
21% of 19 situations better than 16%
Cache16
63% -
0.80 -
87.7 -
1.06-
52% of 96 duels -
40% of 5 situations -
Inferno15
40% better than 12%
0.68 better than 19%
75.7 better than 22%
1.06-
44% of 96 duels better than 11%
14% of 7 situations better than 3%
Nuke13
54% -
0.66 -
75.6 -
0.71-
49% of 81 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FULL-TROLL- plays

Across 218 matches FULL-TROLL- averages K/R 0.69 and ADR 76.1; the rating across the 61 rated matches is 0.98. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 48%. That is better than only 23% of players on level 10. On average 14.7 kills per match, 64% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 160 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. FULL-TROLL- loses the most ELO on Mirage (−89 ELO, win rate 50%). Things go best on Anubis (+89 ELO, win rate 51%). Improved over the last three months: K/R +0.06, ADR +6.8, Headshots +3 pp. Got weaker: Win rate −7 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.