FUJIN888

Finland
On FACEIT since 2015 343 matches tracked 101 matches in 30 days
Last updated:

How does FUJIN888 play?

Rating 1.11 K/R 0.80 ADR 88.8 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 343 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.7
Knife kills 2 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 63x 4K, 7 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +331
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 88.8
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −62 ELO
32 matches · 44% win rate
In match 4 of the day −31 ELO
36 matches · 44% win rate
On Thursdays −5 ELO, win rate 43%

FUJIN888 loses the most ELO on Cache: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Recorded match no. 250 · Cache
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
49% better than 34%
0.81 better than 76%
89.7 better than 84%
1.12 better than 72%
55% of 529 duels better than 68%
50% of 44 situations better than 80%
Mirage89
46% better than 24%
0.80 better than 71%
88.1 better than 79%
1.11 better than 69%
52% of 521 duels right on the average
38% of 45 situations right on the average
Anubis79
58% better than 67%
0.82 better than 82%
90.6 better than 88%
1.15 better than 81%
53% of 463 duels better than 55%
47% of 53 situations better than 71%
Cache32
44% better than 19%
0.85 better than 91%
96.9 better than 95%
1.15 better than 83%
52% of 180 duels better than 55%
42% of 19 situations better than 58%
Ancient22
45% better than 26%
0.71 better than 29%
76.4 better than 21%
0.98 better than 26%
48% of 85 duels better than 28%
53% of 17 situations better than 83%
Inferno20
45% better than 16%
0.71 better than 18%
81.7 better than 32%
1.01 better than 18%
48% of 82 duels better than 14%
14% of 7 situations better than 5%
Nuke7
57% -
0.85 -
90.3 -
1.18-
60% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FUJIN888 plays

Across 343 matches FUJIN888 averages K/R 0.80, ADR 88.8 and a rating of 1.11. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 73%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 79 matches. In 164 of 343 matches the rating was 1.10 or higher (48%), in 113 it was below 0.90. In 266 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. FUJIN888 loses the most ELO on Cache (−62 ELO, win rate 44%). Things go best on Ancient (+56 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, +19 ELO. Improved over the last three months: Win rate +3 pp, ELO +331. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 88.8. Last 30 days: 101 matches, win rate 53%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.