FUGI

USA
On FACEIT since 2018 198 matches tracked 20 matches in 30 days
ELO ▼ 58
2,725
30-day peak: 2,783
Rank NA ▼ 212 places
#780
USA #586 in USA
30 days · prev. #568 · best #508
Last updated:

How does FUGI play?

Rating 1.01 (from 143 matches) K/R 0.70 ADR 76.9 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.6 from the last 161
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 10x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +5 pp
= Stayed the same
K/R at 0.67, ADR at 72.4
▼ Got worse
Win rate −26 pp, ELO −172

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.76. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
48 matches · 50% win rate
On Fridays −242 ELO, win rate 38%

FUGI loses the most ELO on Mirage: −158 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 77%
0.70 better than 28%
78.7 better than 35%
1.01 better than 37%
59% of 187 duels better than 85%
46% of 37 situations better than 71%
Mirage48
50% better than 39%
0.69 better than 22%
77.2 better than 27%
1.02 better than 41%
54% of 141 duels better than 63%
43% of 21 situations better than 64%
Anubis18
56% better than 60%
0.67 better than 15%
75.7 better than 20%
1.01 better than 37%
43% of 46 duels better than 10%
36% of 11 situations better than 44%
Cache15
60% better than 68%
0.68 better than 26%
74.4 better than 21%
1.00 better than 41%
56% of 55 duels better than 66%
54% of 13 situations better than 82%
Nuke15
40% better than 8%
0.61 better than 2%
66.7 better than 1%
0.89-
51% of 57 duels better than 45%
56% of 9 situations better than 86%
Ancient11
27% -
0.78 -
78.6 -
1.06-
50% of 36 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FUGI plays

Across 198 matches FUGI averages K/R 0.70 and ADR 76.9; the rating across the 143 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 52 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 87 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. FUGI loses the most ELO on Mirage (−158 ELO, win rate 50%). Things go best on Dust 2 (+148 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +73 ELO. Improved over the last three months: Rating +0.09, Headshots +5 pp. Got weaker: Win rate −26 pp, ELO −172. Unchanged in recent months: K/R at 0.67, ADR at 72.4. Last 30 days: 20 matches, win rate 45%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.