FS1-

Germany
149 matches tracked
ELO ▼ 91
2,106
30-day peak: 2,197
Rank NA ▼ 1,196 places
#5,491 #4,383 in DE
30 days · before #4,295 · best #4,295
Last updated:

How does FS1- play?

Rating 1.08 (from 21 matches) K/R 0.77 ADR 81.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 38% weak 0.75 to 0.89 19% very weak below 0.75 5%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 11%0 pp level
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.4
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 20x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +320
= Stayed the same
K/R at 0.77, ADR at 81.9
▼ Got worse
Headshots −10 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.77.

Patterns

From the last 149 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −87 ELO
49 matches · 43% wins
On Dust 2 −53 ELO
34 matches · 47% wins
On Fridays −79 ELO, win rate 47%

FS1- loses the most ELO in match 1 of the day: −87 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 32%
0.75 better than 56%
81.4 better than 53%
1.02-
57% of 140 duels better than 78%
29% of 17 situations better than 24%
Ancient33
67% better than 91%
0.81 better than 78%
84.9 better than 67%
1.04-
66% of 139 duels better than 99%
33% of 21 situations better than 40%
Anubis32
50% better than 42%
0.70 better than 28%
76.9 better than 28%
1.02-
45% of 136 duels better than 17%
22% of 18 situations better than 17%
Mirage17
53% better than 54%
0.82 better than 82%
84.4 better than 68%
1.14-
64% of 80 duels better than 97%
23% of 13 situations better than 11%
Cache12
42% -
0.85 -
90.6 -
1.10-
61% of 61 duels -
38% of 13 situations -
Nuke11
64% -
0.68 -
74.0 -
1.64-
59% of 46 duels -
20% of 5 situations -
Inferno8
63% -
0.76 -
82.1 -
-
44% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FS1- plays

Across 149 matches FS1- averages K/R 0.77 and ADR 81.7; the rating across the 21 rated matches is 1.08. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 16.9 kills per match, 45% of them headshots. The strongest map is Ancient with a 67% win rate in 33 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 5 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.08. FS1- loses the most ELO in match 1 of the day (−87 ELO, win rate 43%). Things go best on Ancient (+303 ELO, win rate 67%). Improved over the last three months: Win rate +4 pp, ELO +320. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.9. Last 30 days: 8 matches, win rate 50%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.