FRNZ-

Argentina
On FACEIT since 2023 168 matches tracked 44 matches in 30 days
Last updated:

How does FRNZ- play?

Rating 1.07 (from 121 matches) K/R 0.77 ADR 84.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.9
Knife kills 1 in 168 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 77%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 80%
4Ks and aces 22x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 60%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.18, ADR +4.2
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −5 pp, ELO −61

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
51 matches · 43% win rate
In match 2 of the day −53 ELO
47 matches · 34% win rate

FRNZ- loses the most ELO on Mirage: −66 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 51%
0.81 better than 85%
85.2 better than 76%
1.11 better than 80%
54% of 197 duels better than 72%
31% of 26 situations better than 32%
Mirage51
43% better than 23%
0.75 better than 60%
81.9 better than 62%
1.02 better than 52%
48% of 178 duels better than 35%
28% of 18 situations better than 23%
Anubis21
52% better than 55%
0.82 better than 87%
91.7 better than 92%
1.11 better than 79%
57% of 61 duels better than 83%
40% of 10 situations right on the average
Inferno16
50% better than 41%
0.76 better than 72%
84.3 better than 74%
1.02-
54% of 39 duels better than 69%
0% of 5 situations better than 2%
Ancient13
46% -
0.73 -
84.2 -
1.02-
46% of 41 duels -
0% of 3 situations -
Cache5
40% -
0.81 -
92.1 -
1.36-
57% of 7 duels -
67% of 3 situations -
Nuke4
50% -
0.62 -
73.2 -
1.00-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FRNZ- plays

Across 168 matches FRNZ- averages K/R 0.77 and ADR 84.7; the rating across the 121 rated matches is 1.07. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 8 players. Averages 17.2 kills per match with 51% headshots. The strongest map is Anubis with a 52% win rate in 21 matches. In 54 of 121 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 89 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. FRNZ- loses the most ELO on Mirage (−66 ELO, win rate 43%). Things go best in match 1 of the day (+86 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +86 ELO. Improved over the last three months: K/R +0.05, Rating +0.18, ADR +4.2. Got weaker: Headshots −5 pp, ELO −61. Unchanged in recent months: Win rate at 54%. Last 30 days: 44 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.