FP_GhosT_
Name history of FP_GhosT_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does FP_GhosT_ play?
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average41% of 1v1s won and so just above the average (39%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.87. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.00 (at the start 1.12). Slightly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 95.0. Last 3 months: 81.7 (at the start 82.1). Just above the average (80.7).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 45% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 90%. Last 3 months: 57% (at the start 58%). Well above the average (51%).
Best month: September 2026 with 1,826. Last 3 months: 2,141 (at the start 1,770).
Rounds with first kill
Best month: November 2026 with 17%. Last 3 months: 13% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 47% (at the start 34%). Clearly above the average (39%).
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FP_GhosT_ loses the most ELO on Dust 2: −27 ELO, 68% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Reached level 10 · Dust 2
- Recorded match no. 100 · Cache
- Most kills in a match: 34 · Ancient
- Highest rating in a match: 1.99 · Ancient
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How FP_GhosT_ plays
Across 147 matches FP_GhosT_ averages K/R 0.75, ADR 81.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 59 of 147 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 147 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. FP_GhosT_ loses the most ELO on Dust 2 (−27 ELO, win rate 68%). Things go best on Mirage (+21 ELO, win rate 50%). From match no. 5 of the day on, things go best: 64% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp, ELO +371, First kills +1 pp, Clutch 1v1 +13 pp. Got weaker: K/R −0.05, Rating −0.12. Unchanged in recent months: ADR at 81.7, Win rate at 57%. Last 30 days: 25 matches, win rate 68%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.