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FNsanta

Russia
On FACEIT since 2023 316 matches tracked 69 matches in 30 days
ELO ▲ 12
2,961
30-day peak: 2,996
Rank EU ▼ 1,068 places
#11,059
Russia #3,215 in Russia
30 days · prev. #9,991 · best #9,677
Last updated:

How does FNsanta play?

Rating 1.02 (from 289 matches) K/R 0.71 ADR 75.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.7
Knife kills 6 in 316 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 42x 4K, 3 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09, Win rate +9 pp, ELO +158
= Stayed the same
K/R at 0.72, ADR at 76.3, Headshots at 61%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
86 matches · 42% win rate
On Ancient −60 ELO
86 matches · 49% win rate
On Sundays +28 ELO, win rate 44%

FNsanta loses the most ELO in match 1 of the day: −98 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.15 · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
43% better than 15%
0.68 better than 17%
71.4 better than 7%
0.98 better than 22%
44% of 275 duels better than 11%
44% of 45 situations better than 66%
Ancient86
49% better than 33%
0.72 better than 32%
76.3 better than 20%
1.02 better than 38%
47% of 347 duels better than 22%
36% of 44 situations better than 44%
Anubis70
61% better than 74%
0.74 better than 45%
79.1 better than 36%
1.09 better than 62%
51% of 229 duels better than 44%
52% of 33 situations better than 81%
Cache22
36% better than 5%
0.65 better than 6%
72.0 better than 6%
0.91 better than 5%
54% of 94 duels right on the average
36% of 14 situations better than 42%
Inferno21
67% better than 76%
0.77 better than 42%
78.6 better than 21%
1.16 better than 61%
64% of 66 duels better than 90%
29% of 7 situations better than 23%
Mirage14
36% -
0.82 -
89.6 -
1.08-
54% of 26 duels -
67% of 3 situations -
Nuke8
38% -
0.54 -
64.3 -
0.72-
47% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FNsanta plays

Across 316 matches FNsanta averages K/R 0.71 and ADR 75.5; the rating across the 289 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 119 of 289 matches the rating was 1.10 or higher (41%), in 115 it was below 0.90. In 223 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. FNsanta loses the most ELO in match 1 of the day (−98 ELO, win rate 42%). Things go best on Anubis (+161 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, +56 ELO. Improved over the last three months: Rating +0.09, Win rate +9 pp, ELO +158. Unchanged in recent months: K/R at 0.72, ADR at 76.3, Headshots at 61%. Last 30 days: 69 matches, win rate 54%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.