FMML

Belarus
On FACEIT since 2015 213 matches tracked 94 matches in 30 days
ELO ▲ 235
3,056
30-day peak: 3,057
Rank EU ▲ 496 places
#7,486
Belarus #186 in Belarus
30 days · prev. #7,982 · best #7,233
Last updated:

How does FMML play?

Rating 1.01 K/R 0.72 ADR 79.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 213 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.4
Knife kills 9 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 2 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether FMML is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 213 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
48 matches · 38% win rate
In match 2 of the day −60 ELO
29 matches · 34% win rate
On Wednesdays +30 ELO, win rate 43%

FMML loses the most ELO on Dust 2: −108 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
66% better than 90%
0.73 better than 36%
80.5 better than 42%
1.03 better than 38%
50% of 295 duels better than 35%
33% of 33 situations better than 32%
Dust 248
38% better than 5%
0.69 better than 20%
75.8 better than 20%
0.97 better than 19%
42% of 221 duels better than 7%
61% of 18 situations better than 94%
Ancient43
58% better than 60%
0.76 right on the average
86.4 better than 71%
1.05 better than 48%
52% of 185 duels right on the average
41% of 27 situations better than 58%
Anubis31
35% better than 4%
0.71 better than 29%
77.2 better than 27%
0.98 better than 24%
49% of 129 duels better than 31%
44% of 16 situations better than 66%
Nuke20
55% better than 43%
0.76 better than 47%
78.5 better than 31%
1.09 better than 53%
53% of 89 duels right on the average
43% of 14 situations better than 60%
Inferno3
33% -
0.50 -
59.9 -
0.79-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FMML plays

Across 213 matches FMML averages K/R 0.72, ADR 79.6 and a rating of 1.01. Biggest strength: Utility damage per round at 4.9, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 68 matches. In 77 of 213 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 213 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. FMML loses the most ELO on Dust 2 (−108 ELO, win rate 38%). Things go best on Ancient (+91 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +31 ELO. Last 30 days: 94 matches, win rate 59%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.