FLip1z

Brazil
79 matches tracked
Last updated:

How does FLip1z play?

Rating 0.72 (from 16 matches) K/R 0.67 ADR 76.2 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 25%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 69%
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.4−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−10 pp better than 5%
AWP share of kills 14%+3 pp better than 72%
K/D 0.92−0.09 better than 16%
Pistol kills per match 2.9
Knife kills 4 in 79 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.3%−2.8 pp better than 2%
Rounds with 3K 3.7%−0.2 pp better than 40%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 11x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 5.0+0.7 better than 71%
Enemies flashed per round 0.61+0.33 better than 97%
Rounds with a death 73%+1.0 pp better than 39%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 79 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −6 ELO
21 matches · 43% wins

FLip1z loses the most ELO on Mirage: −6 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Dust 2
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 56%
0.72 better than 47%
79.6 better than 49%
0.91–
46% of 116 duels better than 25%
19% of 21 situations better than 8%
Mirage21
43% better than 23%
0.59 better than 3%
69.8 better than 7%
0.50–
53% of 76 duels better than 64%
25% of 8 situations better than 15%
Ancient9
78% –
0.59 –
74.5 –
0.70–
51% of 43 duels –
50% of 4 situations –
Cache6
83% –
0.83 –
81.3 –
1.10–
43% of 23 duels –
100% of 1 situations –
Inferno6
67% –
0.66 –
79.2 –
0.60–
53% of 17 duels –
0% of 3 situations –
Anubis4
25% –
0.61 –
74.3 –
0.53–
53% of 19 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How FLip1z plays

Across 79 matches FLip1z averages K/R 0.67 and ADR 76.2; the rating across the 16 rated matches is 0.72. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 9. On average 14.1 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 52% win rate in 33 matches. In 2 of 16 matches the rating was 1.10 or higher (13%), in 12 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.72. FLip1z loses the most ELO on Mirage (−6 ELO, win rate 43%). Things go best on Dust 2 (+49 ELO, win rate 52%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.