FLYXXXSTXR

Romania
On FACEIT since 2021 377 matches tracked 106 matches in 30 days
Last updated:

How does FLYXXXSTXR play?

Rating 0.96 (from 328 matches) K/R 0.68 ADR 75.0 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.92−0.13 · Ø 1.05 better than 8%
Pistol kills per match 2.6
Knife kills 8 in 377 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 53x 4K, 6 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.0
= Stayed the same
Headshots at 51%, Win rate at 48%
▼ Got worse
ELO −64

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.70 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −138 ELO
25 matches · 40% win rate
On Mirage −122 ELO
123 matches · 45% win rate
On Saturdays +113 ELO, win rate 42%

FLYXXXSTXR loses the most ELO on Anubis: −138 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.45 · Inferno
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
45% better than 22%
0.69 better than 23%
74.8 better than 18%
0.95 better than 19%
50% of 508 duels better than 40%
36% of 69 situations better than 42%
Dust 298
58% better than 70%
0.67 better than 16%
73.3 better than 13%
0.96 better than 19%
51% of 403 duels better than 46%
40% of 42 situations better than 54%
Ancient47
43% better than 18%
0.70 better than 23%
78.1 better than 30%
0.97 better than 24%
46% of 217 duels better than 18%
46% of 13 situations better than 70%
Nuke29
45% better than 18%
0.64 better than 10%
70.4 better than 9%
0.88 better than 10%
48% of 124 duels better than 30%
40% of 15 situations better than 55%
Inferno26
46% better than 14%
0.70 better than 19%
77.6 better than 21%
1.01 better than 25%
44% of 114 duels better than 7%
47% of 15 situations better than 65%
Anubis25
40% better than 11%
0.72 better than 34%
78.8 better than 33%
0.96 better than 19%
46% of 129 duels better than 19%
33% of 18 situations better than 34%
Cache16
56% -
0.65 -
73.0 -
0.90-
58% of 83 duels -
50% of 2 situations -
Vertigo8
25% -
0.80 -
86.9 -
1.02-
48% of 50 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLYXXXSTXR plays

Across 377 matches FLYXXXSTXR averages K/R 0.68 and ADR 75.0; the rating across the 328 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.92, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 98 matches. In 91 of 328 matches the rating was 1.10 or higher (28%), in 159 it was below 0.90. In 313 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: November 2026 at 1.09. FLYXXXSTXR loses the most ELO on Anubis (−138 ELO, win rate 40%). Things go best on Dust 2 (+134 ELO, win rate 58%). Match no. 4 of the day goes best: 53% win rate, −91 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.0. Got weaker: ELO −64. Unchanged in recent months: Headshots at 51%, Win rate at 48%. Last 30 days: 106 matches, win rate 46%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.