FLUSHFACTORY

France
116 matches tracked 36 matches in 30 days
Last updated:

How does FLUSHFACTORY play?

Rating 1.04 K/R 0.74 ADR 80.4 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.06+0.03 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 4 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so right on the average (13.2%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.9, Headshots at 51%
▼ Got worse
Rating −0.06, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −1 ELO
25 matches · 44% win rate
On Sundays −28 ELO, win rate 42%

FLUSHFACTORY loses the most ELO in match 3 of the day: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
72% better than 97%
0.79 better than 70%
84.7 better than 67%
1.16 better than 83%
53% of 126 duels better than 57%
52% of 27 situations better than 85%
Mirage19
63% better than 86%
0.72 better than 37%
80.7 better than 48%
1.00 better than 36%
48% of 80 duels better than 29%
27% of 15 situations better than 19%
Inferno17
65% better than 75%
0.73 better than 35%
81.4 better than 38%
1.04 better than 34%
61% of 74 duels better than 82%
56% of 18 situations better than 88%
Ancient16
38% better than 8%
0.72 better than 35%
77.5 better than 27%
0.99 better than 33%
48% of 56 duels better than 27%
25% of 12 situations better than 19%
Anubis15
40% better than 11%
0.71 better than 31%
79.0 better than 34%
0.98 better than 26%
37% of 54 duels better than 2%
42% of 12 situations better than 58%
Cache8
50% -
0.72 -
80.3 -
1.03-
57% of 44 duels -
33% of 3 situations -
Nuke8
38% -
0.63 -
69.1 -
0.91-
43% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLUSHFACTORY plays

Across 116 matches FLUSHFACTORY averages K/R 0.74, ADR 80.4 and a rating of 1.04. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 72% win rate in 32 matches. In 47 of 116 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. FLUSHFACTORY loses the most ELO in match 3 of the day (−1 ELO, win rate 44%). Things go best in match 2 of the day (−46 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, −46 ELO. Got weaker: Rating −0.06, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.9, Headshots at 51%. Last 30 days: 36 matches, win rate 53%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.