FLOWER-

Austria
On FACEIT since 2023 256 matches tracked 72 matches in 30 days
ELO ▼ 9
2,080
30-day peak: 2,089
Rank EU
#204,783
Austria #734 in Austria
Last updated:

How does FLOWER- play?

Rating 1.06 (from 206 matches) K/R 0.76 ADR 84.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.1
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 6 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 73%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +8.4, Win rate +7 pp
= Stayed the same
Headshots at 38%
▼ Got worse
ELO −56

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −108 ELO
27 matches · 44% win rate
In match 3 of the day −87 ELO
43 matches · 40% win rate
Between 6:00 and 12:00 −177 ELO, win rate 33%
On Tuesdays +67 ELO, win rate 39%

FLOWER- loses the most ELO on Nuke: −108 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.09 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
52% better than 54%
0.73 better than 45%
80.0 better than 45%
1.04 better than 52%
50% of 319 duels better than 44%
35% of 37 situations better than 41%
Ancient61
57% better than 73%
0.80 better than 78%
90.9 better than 88%
1.08 better than 69%
55% of 341 duels better than 73%
35% of 20 situations better than 44%
Inferno36
58% better than 65%
0.82 better than 80%
90.6 better than 84%
1.10 better than 66%
55% of 190 duels better than 70%
25% of 12 situations better than 15%
Nuke27
44% better than 24%
0.72 better than 35%
80.3 better than 46%
1.04 better than 43%
51% of 69 duels better than 43%
45% of 11 situations better than 70%
Cache17
41% better than 16%
0.80 better than 77%
88.3 better than 83%
1.10 better than 70%
54% of 107 duels better than 66%
44% of 16 situations better than 64%
Anubis11
27% -
0.69 -
76.8 -
0.95-
47% of 43 duels -
60% of 5 situations -
Mirage10
50% -
0.67 -
77.4 -
0.91-
40% of 68 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOWER- plays

Across 256 matches FLOWER- averages K/R 0.76 and ADR 84.5; the rating across the 206 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 38% headshots. The strongest map is Inferno with a 58% win rate in 36 matches. In 84 of 206 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 206 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.27. FLOWER- loses the most ELO on Nuke (−108 ELO, win rate 44%). Things go best on Ancient (+128 ELO, win rate 57%). From match no. 5 of the day on, things go best: 65% win rate, +79 ELO. Improved over the last three months: K/R +0.07, ADR +8.4, Win rate +7 pp. Got weaker: ELO −56. Unchanged in recent months: Headshots at 38%. Last 30 days: 72 matches, win rate 51%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.