FLOK1_666
Name history of FLOK1_666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does FLOK1_666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).
Compared with 756 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so clearly above the average (43%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so slightly above the average (12.7%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 1.00 (at the start 0.92). Just above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 76.6. Last 3 months: 75.4 (at the start 72.1). Slightly below the average (78.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 47% (at the start 48%). Clearly above the average (43%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 48% (at the start 43%). Well below the average (55%).
Best month: October 2026 with 1,253. Last 3 months: 1,012 (at the start 686).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FLOK1_666 loses the most ELO on Nuke: −33 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Anubis
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How FLOK1_666 plays
Across 241 matches FLOK1_666 averages K/R 0.69, ADR 74.1 and a rating of 0.97. Biggest strength: Deaths per round at just 71% (lower is better), better than 82% of level 4 players. Most room to improve: Utility damage per round at 1.9, better than only 11% of level 4 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 74 of 241 matches the rating was 1.10 or higher (31%), in 111 it was below 0.90. In 220 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: November 2026 at 1.05. FLOK1_666 loses the most ELO on Nuke (−33 ELO, win rate 45%). Things go best on Mirage (+43 ELO, win rate 46%). Match no. 1 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +5 pp, ELO +326. Unchanged in recent months: ADR at 75.4, Headshots at 47%. Last 30 days: 85 matches, win rate 46%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.