FLOK1_666

Japan
On FACEIT since 2024 241 matches tracked 85 matches in 30 days
Last updated:

How does FLOK1_666 play?

Rating 0.97 K/R 0.69 ADR 74.1 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

Level 4

Compared with 756 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 76%
AWP share of kills 8%−4 pp · Ø 12% better than 42%
K/D 0.97−0.01 · Ø 0.98 better than 66%
Pistol kills per match 2.1
Knife kills 10 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 79%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 44%
MVPs per match 2.1−0.1 · Ø 2.2 better than 64%
4Ks and aces 29x 4K, 2 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 17%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 11%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 45%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +5 pp, ELO +326
= Stayed the same
ADR at 75.4, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −33 ELO
22 matches · 45% win rate
On Ancient −31 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 −16 ELO, win rate 40%
On Wednesdays −26 ELO, win rate 35%

FLOK1_666 loses the most ELO on Nuke: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
46% better than 38%
0.69 right on the average
73.9 better than 35%
0.98 better than 60%
48% of 338 duels better than 47%
36% of 73 situations better than 47%
Anubis43
44% better than 29%
0.73 better than 65%
77.6 better than 49%
1.01 better than 66%
51% of 191 duels better than 62%
25% of 32 situations better than 22%
Ancient29
52% better than 61%
0.71 better than 61%
73.3 better than 29%
1.00 better than 73%
44% of 134 duels better than 26%
21% of 24 situations better than 15%
Dust 226
35% better than 9%
0.67 better than 36%
74.8 better than 35%
0.94 better than 40%
46% of 100 duels better than 34%
40% of 15 situations better than 59%
Nuke22
45% better than 25%
0.65 better than 20%
67.4 better than 11%
0.88 better than 19%
38% of 58 duels better than 5%
50% of 18 situations better than 75%
Cache21
52% -
0.70 -
77.7 -
1.00-
53% of 97 duels -
30% of 10 situations -
Inferno17
53% better than 58%
0.62 better than 22%
69.3 better than 16%
0.90 better than 35%
52% of 52 duels better than 69%
15% of 13 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How FLOK1_666 plays

Across 241 matches FLOK1_666 averages K/R 0.69, ADR 74.1 and a rating of 0.97. Biggest strength: Deaths per round at just 71% (lower is better), better than 82% of level 4 players. Most room to improve: Utility damage per round at 1.9, better than only 11% of level 4 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 74 of 241 matches the rating was 1.10 or higher (31%), in 111 it was below 0.90. In 220 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: November 2026 at 1.05. FLOK1_666 loses the most ELO on Nuke (−33 ELO, win rate 45%). Things go best on Mirage (+43 ELO, win rate 46%). Match no. 1 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +5 pp, ELO +326. Unchanged in recent months: ADR at 75.4, Headshots at 47%. Last 30 days: 85 matches, win rate 46%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.