FLOATUPFAN

Russia
On FACEIT since 2024 376 matches tracked 143 matches in 30 days
ELO ▲ 427
3,777
30-day peak: 3,777
Rank EU ▲ 851 places
#289
RU #95 in RU
30 days · prev. #1,140 · best #288
Last updated:

How does FLOATUPFAN play?

Rating 1.17 (from 277 matches) K/R 0.82 ADR 88.4 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 277 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 59%+5 pp · Ø 54% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.13).

Headshot rate 55%+1 pp · Ø 54% better than 53%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.25+0.12 · Ø 1.13 better than 75%
Pistol kills per match 2.9 from the last 277
Knife kills 1 in 277 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.8%+0.6 pp · Ø 14.2% better than 52%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 52%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 38x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.31−0.05 · Ø 0.36 better than 37%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.12, Headshots +3 pp, ELO +360
= Stayed the same
K/R at 0.82, ADR at 87.5
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months unchanged at 0.82. Slightly above the average (0.79).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −331 ELO
99 matches · 49% win rate
In match 1 of the day −248 ELO
39 matches · 38% win rate
Between 18:00 and 24:00 +31 ELO, win rate 49%
On Sundays −126 ELO, win rate 45%

FLOATUPFAN loses the most ELO on Mirage: −331 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
49% better than 15%
0.84 better than 65%
92.4 better than 78%
1.20 better than 70%
58% of 343 duels better than 66%
31% of 64 situations better than 23%
Dust 268
60% better than 57%
0.78 better than 41%
82.1 better than 30%
1.13 better than 46%
58% of 203 duels better than 66%
49% of 39 situations better than 70%
Ancient42
48% better than 19%
0.83 better than 64%
87.2 better than 56%
1.14 better than 56%
59% of 153 duels better than 76%
42% of 24 situations better than 55%
Anubis42
64% better than 68%
0.82 better than 63%
88.1 better than 63%
1.17 better than 63%
59% of 152 duels better than 71%
38% of 29 situations better than 46%
Nuke24
54% better than 47%
0.88 better than 90%
94.4 better than 91%
1.26 better than 93%
58% of 96 duels better than 75%
36% of 14 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How FLOATUPFAN plays

Across 376 matches FLOATUPFAN averages K/R 0.82 and ADR 88.4; the rating across the 277 rated matches is 1.17. Biggest strength: Deaths per round at just 65% (lower is better), better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 14% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 42 matches. In 160 of 277 matches the rating was 1.10 or higher (58%), in 66 it was below 0.90. In 221 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. FLOATUPFAN loses the most ELO on Mirage (−331 ELO, win rate 49%). Things go best on Dust 2 (+235 ELO, win rate 60%). Match no. 4 of the day goes best: 68% win rate, +74 ELO. Improved over the last three months: Rating +0.12, Headshots +3 pp, ELO +360. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.5. Last 30 days: 143 matches, win rate 56%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.