FLOAT-UP321

Belarus
On FACEIT since 2019 216 matches tracked 89 matches in 30 days
ELO ▲ 45
2,270
30-day peak: 2,270
Rank EU
#114,639
Belarus #2,787 in Belarus
Last updated:

How does FLOAT-UP321 play?

Rating 1.11 (from 166 matches) K/R 0.78 ADR 84.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.7
Zeus kills4 in 216 matches
Knife kills 10 in 216 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 3 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +9 pp, ELO +63
= Stayed the same
ADR at 85.6
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
40 matches · 35% win rate
On Ancient −16 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 −91 ELO, win rate 43%
On Mondays −25 ELO, win rate 39%

FLOAT-UP321 loses the most ELO on Dust 2: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
59% better than 76%
0.85 better than 88%
88.6 better than 82%
1.25 better than 94%
61% of 332 duels better than 92%
44% of 48 situations better than 65%
Dust 240
35% better than 5%
0.72 better than 36%
80.4 better than 44%
0.96 better than 21%
53% of 94 duels better than 59%
27% of 15 situations better than 21%
Ancient36
44% better than 24%
0.77 better than 60%
86.5 better than 72%
1.09 better than 68%
55% of 147 duels better than 69%
48% of 21 situations better than 75%
Anubis22
36% better than 7%
0.74 right on the average
80.7 better than 49%
1.10 better than 69%
50% of 84 duels better than 41%
33% of 15 situations better than 38%
Cache15
47% -
0.58 -
70.2 -
0.84-
28% of 57 duels -
25% of 8 situations -
Nuke12
25% -
0.80 -
88.8 -
1.02-
59% of 37 duels -
100% of 2 situations -
Inferno6
83% -
0.81 -
92.4 -
1.17-
18% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FLOAT-UP321 plays

Across 216 matches FLOAT-UP321 averages K/R 0.78 and ADR 84.6; the rating across the 166 rated matches is 1.11. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 83 matches. In 78 of 166 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 166 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. FLOAT-UP321 loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Things go best on Mirage (+7 ELO, win rate 59%). Match no. 4 of the day goes best: 57% win rate, +5 ELO. Improved over the last three months: K/R +0.04, Win rate +9 pp, ELO +63. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 85.6. Last 30 days: 89 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.