FLAGG__

Argentina
On FACEIT since 2022 148 matches tracked 35 matches in 30 days
ELO ▲ 116
2,221
30-day peak: 2,284
Rank SA ▲ 1,058 places
#3,300
Argentina #658 in Argentina
30 days · prev. #4,358 · best #2,368
Last updated:

How does FLAGG__ play?

Rating 1.12 (from 109 matches) K/R 0.79 ADR 86.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.7
Zeus kills1 in 148 matches
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 96%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 3 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.3, Headshots +11 pp, Win rate +10 pp, ELO +198
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −38 ELO
27 matches · 67% win rate
In match 3 of the day −11 ELO
21 matches · 43% win rate
On Fridays −8 ELO, win rate 48%

FLAGG__ loses the most ELO on Nuke: −38 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 51 · Dust 2
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.02 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 59%
0.80 better than 76%
87.7 better than 80%
1.13 better than 77%
50% of 261 duels better than 44%
26% of 23 situations better than 19%
Mirage34
41% better than 14%
0.74 right on the average
81.7 better than 55%
1.02 better than 47%
47% of 124 duels better than 28%
40% of 15 situations better than 56%
Nuke27
67% better than 86%
0.89 better than 90%
91.4 better than 85%
1.36 better than 96%
49% of 79 duels better than 35%
50% of 14 situations better than 80%
Anubis14
64% -
0.79 -
89.2 -
1.14-
61% of 66 duels -
0% of 8 situations -
Inferno11
45% -
0.73 -
80.7 -
1.11-
64% of 47 duels -
50% of 2 situations -
Ancient10
30% -
0.82 -
91.7 -
1.03-
44% of 34 duels -
0% of 6 situations -
Overpass3
100% -
0.79 -
87.7 -
0.75-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FLAGG__ plays

Across 148 matches FLAGG__ averages K/R 0.79 and ADR 86.6; the rating across the 109 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 52 of 109 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 56 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. FLAGG__ loses the most ELO on Nuke (−38 ELO, win rate 67%). Things go best on Dust 2 (+35 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.3, Headshots +11 pp, Win rate +10 pp, ELO +198. Last 30 days: 35 matches, win rate 57%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.