FL1QK1

Israel
On FACEIT since 2024 179 matches tracked 20 matches in 30 days
Last updated:

How does FL1QK1 play?

Rating 1.11 K/R 0.80 ADR 83.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.12+0.08 · Ø 1.04 better than 75%
Pistol kills per match 3.1
Zeus kills1 in 179 matches
Knife kills 5 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.5, ELO +219
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
33 matches · 42% win rate
On Anubis −33 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 +29 ELO, win rate 45%
On Thursdays −31 ELO, win rate 44%

FL1QK1 loses the most ELO on Dust 2: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Longest win streak: 4 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 54%
0.75 better than 54%
79.4 better than 42%
1.03 right on the average
56% of 155 duels better than 75%
20% of 20 situations better than 8%
Anubis38
55% better than 60%
0.82 better than 84%
84.2 better than 67%
1.16 better than 86%
56% of 144 duels better than 76%
50% of 24 situations better than 79%
Dust 233
42% better than 17%
0.79 better than 72%
83.2 better than 62%
1.12 better than 75%
55% of 160 duels better than 70%
24% of 21 situations better than 16%
Inferno24
54% better than 48%
0.85 better than 82%
86.0 better than 64%
1.20 better than 80%
59% of 111 duels better than 78%
62% of 13 situations better than 94%
Ancient20
45% better than 27%
0.82 better than 84%
84.8 better than 66%
1.15 better than 84%
52% of 93 duels right on the average
44% of 16 situations better than 67%
Nuke13
46% -
0.70 -
76.8 -
0.96-
52% of 65 duels -
63% of 8 situations -
Cache8
50% -
0.95 -
96.2 -
1.28-
58% of 31 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FL1QK1 plays

Across 179 matches FL1QK1 averages K/R 0.80, ADR 83.2 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 38 matches. In 92 of 179 matches the rating was 1.10 or higher (51%), in 55 it was below 0.90. In 110 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. FL1QK1 loses the most ELO on Dust 2 (−77 ELO, win rate 42%). Things go best on Ancient (+85 ELO, win rate 45%). Match no. 2 of the day goes best: 57% win rate, +54 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.5, ELO +219. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 20 matches, win rate 60%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.