FJSUKO

São Tomé & Príncipe
On FACEIT since 2024 448 matches tracked 149 matches in 30 days
ELO ▼ 57
2,298
30-day peak: 2,534
Rank EU
#104,222
São Tomé & Príncipe #47 in São Tomé & Príncipe
Last updated:
Next update possible in 1h 2m

How does FJSUKO play?

Rating 1.04 K/R 0.79 ADR 85.8 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 448 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (387 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.4
Zeus kills1 in 448 matches
Knife kills 3 in 448 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 65%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 100x 4K, 11 aces in 387 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 44%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +144
= Stayed the same
K/R at 0.79, Rating at 1.04, ADR at 85.8, Headshots at 60%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
79 matches · 48% win rate
On Ancient −148 ELO
66 matches · 48% win rate
On Thursdays −126 ELO, win rate 43%

FJSUKO loses the most ELO on Anubis: −178 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
48% better than 35%
0.78 better than 67%
85.4 better than 71%
1.03 better than 48%
52% of 996 duels better than 53%
54% of 35 situations better than 89%
Anubis79
48% better than 39%
0.80 better than 77%
88.0 better than 83%
1.05 better than 53%
50% of 571 duels better than 41%
39% of 33 situations better than 54%
Ancient66
48% better than 38%
0.79 better than 71%
86.7 better than 74%
1.02 better than 45%
53% of 466 duels better than 58%
29% of 17 situations better than 25%
Nuke51
59% better than 57%
0.79 better than 67%
85.1 better than 68%
1.07 better than 60%
46% of 328 duels better than 20%
47% of 17 situations better than 73%
Dust 240
53% better than 54%
0.75 right on the average
81.8 better than 53%
1.02 better than 41%
46% of 227 duels better than 22%
40% of 10 situations better than 55%
Cache33
42% -
0.82 -
88.1 -
1.08-
51% of 208 duels -
25% of 12 situations -
Inferno20
60% better than 69%
0.72 better than 34%
77.8 better than 24%
0.92 better than 7%
55% of 112 duels better than 59%
50% of 2 situations better than 74%
Overpass3
100% -
0.92 -
99.8 -
1.29-
67% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FJSUKO plays

Across 448 matches FJSUKO averages K/R 0.79, ADR 85.8 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 189 of 448 matches the rating was 1.10 or higher (42%), in 166 it was below 0.90. In 387 matches with detailed stats: 100 4Ks and 11 aces. Best month by rating: September 2026 at 1.11. FJSUKO loses the most ELO on Anubis (−178 ELO, win rate 48%). Things go best on Dust 2 (+280 ELO, win rate 53%). Improved over the last three months: ELO +144. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.04, ADR at 85.8, Headshots at 60%. Last 30 days: 149 matches, win rate 48%, net ELO +218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.