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FJOJET

Monaco
On FACEIT since 2025 658 matches tracked 168 matches in 30 days
ELO ▲ 47
3,120
30-day peak: 3,280
Rank EU ▲ 1,310 places
#6,016
Monaco #17 in Monaco
30 days · prev. #7,326 · best #2,898
Last updated:

How does FJOJET play?

Rating 1.09 (from 462 matches) K/R 0.79 ADR 81.9 from 658 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 462 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just below the average (54%).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.8 from the last 462
Knife kills 5 in 462 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 135x 4K, 15 aces in 658 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 7%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 6%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +437
= Stayed the same
K/R at 0.79, ADR at 81.8, First kills at 15%
▼ Got worse
Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −85 ELO
30 matches · 37% win rate
On Nuke −35 ELO
37 matches · 57% win rate
On Fridays −189 ELO, win rate 44%

FJOJET loses the most ELO on Inferno: −85 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 50 · Cache
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
49% better than 26%
0.81 better than 74%
82.7 better than 54%
1.10 better than 64%
54% of 1,153 duels better than 60%
45% of 94 situations better than 71%
Dust 2109
54% better than 46%
0.77 better than 56%
81.5 better than 48%
1.07 right on the average
54% of 668 duels better than 58%
35% of 54 situations better than 38%
Cache51
61% better than 55%
0.88 better than 85%
87.6 better than 66%
1.22 better than 80%
61% of 324 duels better than 83%
30% of 30 situations better than 29%
Ancient37
49% better than 28%
0.73 better than 37%
73.8 better than 11%
1.00 better than 30%
45% of 186 duels better than 13%
42% of 24 situations better than 60%
Nuke37
57% better than 52%
0.80 better than 66%
82.7 better than 52%
1.08 right on the average
59% of 173 duels better than 78%
48% of 21 situations better than 70%
Inferno30
37% better than 1%
0.74 better than 29%
80.0 better than 26%
1.01 better than 19%
55% of 204 duels better than 40%
31% of 13 situations better than 25%
Anubis23
39% better than 8%
0.80 better than 72%
82.6 better than 55%
1.09 better than 60%
55% of 153 duels better than 65%
25% of 16 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How FJOJET plays

Across 658 matches FJOJET averages K/R 0.79 and ADR 81.9; the rating across the 462 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 61% win rate in 51 matches. In 217 of 462 matches the rating was 1.10 or higher (47%), in 141 it was below 0.90. In 658 matches with detailed stats: 135 4Ks and 15 aces. Best month by rating: October 2026 at 1.13. FJOJET loses the most ELO on Inferno (−85 ELO, win rate 37%). Things go best in match 4 of the day (+96 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +96 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +437. Got weaker: Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.79, ADR at 81.8, First kills at 15%. Last 30 days: 168 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.