FIFI2224

Poland
On FACEIT since 2015 210 matches tracked 45 matches in 30 days
Last updated:

How does FIFI2224 play?

Rating 1.03 K/R 0.76 ADR 80.8 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 71%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 1.9
Knife kills 4 in 210 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 34x 4K, 3 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 8%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 81.4, Headshots at 50%, Win rate at 49%
▼ Got worse
ELO −86

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
47 matches · 45% win rate
On Dust 2 −19 ELO
26 matches · 50% win rate
On Saturdays +72 ELO, win rate 37%

FIFI2224 loses the most ELO on Anubis: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.23 · Inferno
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% right on the average
0.79 better than 78%
83.7 better than 70%
1.07 better than 70%
51% of 344 duels right on the average
39% of 38 situations better than 55%
Anubis47
45% better than 36%
0.76 better than 67%
82.3 better than 63%
1.03 better than 61%
51% of 271 duels better than 54%
36% of 25 situations better than 46%
Dust 226
50% right on the average
0.74 better than 56%
80.6 better than 51%
1.01 right on the average
48% of 151 duels better than 35%
40% of 10 situations better than 56%
Nuke26
50% better than 38%
0.71 better than 38%
74.2 better than 22%
0.97 better than 36%
49% of 95 duels better than 42%
35% of 20 situations better than 38%
Inferno23
61% better than 79%
0.76 better than 72%
82.1 better than 64%
1.03 better than 62%
57% of 127 duels better than 81%
35% of 17 situations better than 44%
Ancient20
50% better than 45%
0.72 better than 40%
76.3 better than 24%
0.98 better than 37%
47% of 117 duels better than 24%
47% of 17 situations better than 76%
Cache7
29% -
0.79 -
84.4 -
1.10-
53% of 49 duels -
75% of 4 situations -
Vertigo3
33% -
0.73 -
80.4 -
0.96-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FIFI2224 plays

Across 210 matches FIFI2224 averages K/R 0.76, ADR 80.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 86% of level 7 players. Most room to improve: Utility damage per round at 2.1, better than only 8% of level 7 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 82 of 210 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 174 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. FIFI2224 loses the most ELO on Anubis (−31 ELO, win rate 45%). Things go best on Mirage (+89 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate, +114 ELO. Got weaker: ELO −86. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 81.4, Headshots at 50%, Win rate at 49%. Last 30 days: 45 matches, win rate 49%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.