FFFLDDD

Netherlands
On FACEIT since 2021 257 matches tracked 62 matches in 30 days
ELO ▲ 90
2,150
30-day peak: 2,150
Rank NA ▲ 2,064 places
#4,803 #853 in NL
30 days · before #6,867 · best #4,489
Last updated:

How does FFFLDDD play?

Rating 1.08 (from 140 matches) K/R 0.72 ADR 78.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 21%+10 pp better than 87%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 22x 4K, 0 aces in 187 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.5, ELO +132
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.68).

Patterns

From the last 257 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −47 ELO
21 matches · 48% wins
On Mirage −4 ELO
35 matches · 34% wins
Between 18:00 and 24:00 +1 ELO, win rate 45%
On Tuesdays +153 ELO, win rate 41%

FFFLDDD loses the most ELO on Inferno: −47 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
61% better than 80%
0.75 better than 56%
81.8 better than 56%
1.17 better than 84%
55% of 306 duels better than 70%
42% of 50 situations better than 61%
Ancient57
63% better than 83%
0.70 better than 27%
76.7 better than 23%
1.06 better than 59%
52% of 266 duels better than 55%
39% of 41 situations better than 57%
Anubis47
51% better than 47%
0.74 level
80.0 better than 44%
1.11 better than 73%
53% of 211 duels better than 59%
30% of 23 situations better than 31%
Mirage35
34% better than 4%
0.69 better than 26%
77.2 better than 31%
0.98 better than 32%
45% of 172 duels better than 17%
33% of 18 situations better than 35%
Inferno21
48% better than 28%
0.74 level
76.7 better than 26%
1.13-
59% of 101 duels better than 81%
36% of 14 situations better than 40%
Nuke18
44% better than 13%
0.68 better than 17%
73.8 better than 15%
0.94-
50% of 80 duels better than 32%
33% of 9 situations better than 37%
Cache5
60% -
0.55 -
56.4 -
0.79-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FFFLDDD plays

Across 257 matches FFFLDDD averages K/R 0.72 and ADR 78.2; the rating across the 140 rated matches is 1.08. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.0 kills per match, 45% of them headshots. The strongest map is Ancient with a 63% win rate in 57 matches. In 65 of 140 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 187 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. FFFLDDD loses the most ELO on Inferno (−47 ELO, win rate 48%). Things go best on Anubis (+142 ELO, win rate 51%). Improved over the last three months: K/R +0.05, ADR +4.5, ELO +132. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 62 matches, win rate 55%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.