FEDYA_VETMO

St. Barthélemy
On FACEIT since 2023 285 matches tracked 165 matches in 30 days
ELO ▲ 198
2,575
30-day peak: 2,804
Rank EU
#43,478
St. Barthélemy #24 in St. Barthélemy
Last updated:

How does FEDYA_VETMO play?

Rating 1.01 K/R 0.74 ADR 79.5 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 3.1
Zeus kills2 in 285 matches
Knife kills 16 in 285 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 56x 4K, 17 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 27%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether FEDYA_VETMO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 285 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: September 2026 with 0.76.

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
42 matches · 50% win rate
In match 3 of the day −118 ELO
34 matches · 44% win rate
Between 6:00 and 12:00 −57 ELO, win rate 38%
On Saturdays −182 ELO, win rate 35%

FEDYA_VETMO loses the most ELO on Dust 2: −182 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.06 · Nuke
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% right on the average
0.78 better than 65%
81.7 better than 51%
1.08 better than 62%
53% of 475 duels better than 59%
33% of 46 situations better than 35%
Ancient56
50% better than 37%
0.71 better than 27%
76.0 better than 18%
0.99 better than 29%
54% of 248 duels better than 59%
44% of 41 situations better than 65%
Anubis50
50% better than 37%
0.69 better than 22%
76.3 better than 21%
0.94 better than 15%
50% of 278 duels better than 38%
40% of 15 situations better than 54%
Dust 242
50% better than 40%
0.73 better than 42%
81.5 better than 51%
1.01 better than 37%
52% of 223 duels right on the average
27% of 11 situations better than 20%
Nuke27
59% better than 60%
0.77 better than 56%
81.4 better than 46%
1.03 better than 44%
54% of 149 duels better than 60%
38% of 8 situations better than 47%
Inferno13
38% -
0.76 -
81.4 -
1.03-
50% of 64 duels -
13% of 8 situations -
Cache11
27% -
0.70 -
80.6 -
0.92-
46% of 61 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FEDYA_VETMO plays

Across 285 matches FEDYA_VETMO averages K/R 0.74, ADR 79.5 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 113 of 285 matches the rating was 1.10 or higher (40%), in 117 it was below 0.90. In 285 matches with detailed stats: 56 4Ks and 17 aces. Best month by rating: October 2026 at 1.03. FEDYA_VETMO loses the most ELO on Dust 2 (−182 ELO, win rate 50%). Things go best on Nuke (+119 ELO, win rate 59%). Last 30 days: 165 matches, win rate 52%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.