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FE4R

USA
156 matches tracked
ELO
2,273
Peak across recorded matches: 2,531
Rank NA ▼ 82 places
#3,594
USA #2,770 in USA
30 days · prev. #3,512 · best #3,437
Last updated:

How does FE4R play?

Rating 1.05 K/R 0.76 ADR 80.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.5
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 25x 4K, 1 ace in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FE4R is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 153 before.

Kills per round (K/R)

0.74
JulAugSepOctNov

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
33 matches · 55% win rate
In match 1 of the day +5 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −18 ELO, win rate 33%
On Wednesdays +52 ELO, win rate 48%

FE4R loses the most ELO on Dust 2: −18 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 44 · Inferno
  3. Highest rating in a match: 2.15 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 74%
0.79 better than 70%
83.5 better than 62%
1.08 better than 64%
54% of 413 duels better than 66%
37% of 46 situations better than 45%
Dust 233
55% better than 61%
0.71 better than 33%
76.8 better than 27%
0.97 better than 25%
49% of 196 duels better than 36%
33% of 12 situations better than 35%
Cache19
47% -
0.67 -
75.3 -
0.94-
46% of 93 duels -
25% of 8 situations -
Ancient15
60% better than 74%
0.67 better than 17%
76.2 better than 22%
0.96 better than 24%
44% of 75 duels better than 12%
33% of 3 situations better than 37%
Nuke11
64% -
0.89 -
91.3 -
1.27-
54% of 79 duels -
71% of 7 situations -
Inferno8
38% -
0.83 -
83.5 -
1.18-
60% of 60 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FE4R plays

Across 156 matches FE4R averages K/R 0.76, ADR 80.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 61 of 156 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 107 matches with detailed stats: 25 4Ks and 1 ace. FE4R loses the most ELO on Dust 2 (−18 ELO, win rate 55%). Things go best on Mirage (+52 ELO, win rate 58%). Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.