FAJJJJJNAS

Lithuania
On FACEIT since 2021 249 matches tracked 49 matches in 30 days
ELO ▼ 2
2,422
30-day peak: 2,424
Rank EU
#71,546
Lithuania #602 in Lithuania
Last updated:
Next update possible in 1h 30m

How does FAJJJJJNAS play?

Rating 0.96 (from 199 matches) K/R 0.69 ADR 76.4 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 199 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.0
Knife kills 2 in 249 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 19x 4K, 2 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +67
= Stayed the same
Headshots at 45%, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −5.1

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
76 matches · 42% win rate
On Nuke −26 ELO
20 matches · 50% win rate
On Tuesdays +11 ELO, win rate 42%

FAJJJJJNAS loses the most ELO on Mirage: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
42% better than 14%
0.66 better than 13%
73.1 better than 13%
0.92 better than 13%
45% of 207 duels better than 16%
50% of 30 situations better than 82%
Dust 257
49% better than 40%
0.72 better than 39%
78.4 better than 36%
1.03 better than 46%
51% of 144 duels better than 46%
43% of 35 situations better than 66%
Ancient40
63% better than 83%
0.70 better than 26%
80.9 better than 45%
1.00 better than 35%
54% of 138 duels better than 61%
44% of 25 situations better than 67%
Inferno25
60% better than 66%
0.72 better than 34%
77.7 better than 27%
0.98 better than 25%
43% of 60 duels better than 7%
58% of 12 situations better than 93%
Anubis20
55% better than 58%
0.60 better than 2%
66.8 better than 2%
0.86-
46% of 41 duels better than 21%
0% of 4 situations better than 1%
Nuke20
50% better than 35%
0.72 better than 33%
81.1 better than 40%
0.94 better than 16%
50% of 66 duels better than 38%
36% of 11 situations better than 43%
Cache7
57% -
0.71 -
78.2 -
0.97-
56% of 27 duels -
40% of 5 situations -
Overpass4
50% -
0.69 -
79.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How FAJJJJJNAS plays

Across 249 matches FAJJJJJNAS averages K/R 0.69 and ADR 76.4; the rating across the 199 rated matches is 0.96. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 62 of 199 matches the rating was 1.10 or higher (31%), in 95 it was below 0.90. In 179 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. FAJJJJJNAS loses the most ELO on Mirage (−72 ELO, win rate 42%). Things go best on Ancient (+59 ELO, win rate 63%). Match no. 1 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: ELO +67. Got weaker: K/R −0.05, ADR −5.1. Unchanged in recent months: Headshots at 45%, Win rate at 50%. Last 30 days: 49 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.