FADAS

Russia
On FACEIT since 2019 151 matches tracked 34 matches in 30 days
Last updated:

How does FADAS play?

Rating 0.98 (from 120 matches) K/R 0.71 ADR 81.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.4
Knife kills 4 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 37%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 20x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.57, ADR +5.8, Headshots +3 pp, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
23 matches · 57% win rate
In match 3 of the day −24 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −55 ELO, win rate 44%
On Sundays −30 ELO, win rate 38%

FADAS loses the most ELO on Anubis: −54 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 34 · Dust 2
  4. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.69 better than 24%
78.8 better than 37%
0.95 better than 21%
49% of 151 duels better than 33%
50% of 20 situations better than 82%
Ancient34
50% better than 41%
0.74 better than 43%
84.4 better than 60%
1.01 better than 36%
45% of 143 duels better than 13%
23% of 13 situations better than 14%
Dust 234
50% better than 43%
0.71 better than 32%
80.6 better than 46%
1.01 better than 38%
55% of 124 duels better than 70%
40% of 15 situations better than 54%
Anubis23
57% better than 67%
0.73 better than 43%
82.7 better than 57%
0.94 better than 17%
53% of 73 duels better than 58%
50% of 8 situations better than 77%
Cache6
67% -
0.72 -
84.9 -
0.98-
44% of 25 duels -
0% of 1 situations -
Nuke6
50% -
0.73 -
79.7 -
1.25-
60% of 15 duels -
50% of 2 situations -
Inferno3
0% -
0.66 -
74.2 -
0.92-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FADAS plays

Across 151 matches FADAS averages K/R 0.71 and ADR 81.2; the rating across the 120 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 35 of 120 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 119 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. FADAS loses the most ELO on Anubis (−54 ELO, win rate 57%). Things go best on Ancient (+23 ELO, win rate 50%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: K/R +0.06, Rating +0.57, ADR +5.8, Headshots +3 pp, ELO +60. Got weaker: Win rate −4 pp. Last 30 days: 34 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.