FACELE5S5

Morocco
On FACEIT since 2020 195 matches tracked 50 matches in 30 days
Last updated:

How does FACELE5S5 play?

Rating 1.19 K/R 0.87 ADR 91.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 195 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

68% headshots and so well above the average (51%).

Headshot rate 68%+17 pp · Ø 51% better than 99%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.10 · Ø 1.05 better than 78%
Pistol kills per match 4.6
Knife kills 3 in 195 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 50x 4K, 6 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 76%+5 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.87, Rating at 1.19, ADR at 91.1, Win rate at 52%, ELO at 2,571
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −100 ELO
31 matches · 39% win rate
On Dust 2 −90 ELO
44 matches · 50% win rate
Between 18:00 and 24:00 +2 ELO, win rate 45%
On Tuesdays −48 ELO, win rate 44%

FACELE5S5 loses the most ELO in match 4 of the day: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 51 · Cache
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 24%
0.89 better than 93%
96.0 better than 95%
1.18 better than 86%
54% of 315 duels better than 64%
36% of 25 situations better than 43%
Dust 244
50% better than 39%
0.86 better than 88%
88.2 better than 80%
1.16 better than 82%
53% of 234 duels better than 57%
44% of 25 situations better than 66%
Ancient36
67% better than 90%
0.95 better than 97%
98.6 better than 97%
1.30 better than 96%
57% of 199 duels better than 75%
47% of 17 situations better than 75%
Inferno28
50% better than 30%
0.82 better than 70%
86.1 better than 60%
1.15 better than 66%
52% of 144 duels better than 33%
43% of 14 situations better than 60%
Cache19
47% -
0.81 -
87.7 -
1.11-
52% of 146 duels -
50% of 6 situations -
Anubis12
50% -
0.84 -
87.1 -
1.18-
54% of 94 duels -
57% of 7 situations -
Nuke4
25% -
0.72 -
78.8 -
1.01-
36% of 28 duels -
0% of 1 situations -
Vertigo4
50% -
0.98 -
90.8 -
1.34-
34% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FACELE5S5 plays

Across 195 matches FACELE5S5 averages K/R 0.87, ADR 91.5 and a rating of 1.19. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 68% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 110 of 195 matches the rating was 1.10 or higher (56%), in 47 it was below 0.90. In 141 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.28. FACELE5S5 loses the most ELO in match 4 of the day (−100 ELO, win rate 39%). Things go best on Mirage (+28 ELO, win rate 46%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.19, ADR at 91.1, Win rate at 52%, ELO at 2,571. Last 30 days: 50 matches, win rate 48%, net ELO −255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.