F4st_2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,409 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: July 2026 with 0.84.
Rating, 1.00 is an average match
Best month: July 2026 with 1.20.
Damage per round (ADR)
Best month: July 2026 with 88.7.
Share of headshot kills
Best month: August 2026 with 47%.
Matches won (win rate)
Best month: August 2026 with 64%.
Best month: October 2026 with 1,670.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 24 · Mirage
- Highest rating in a match: 1.72 · Ancient
Maps in detail
from the last 30 matchesCompared with players on the same level who have at least 15 matches on the map.
How F4st_2 plays
Across 30 matches F4st_2 averages K/R 0.76, ADR 83.0 and a rating of 1.08. Biggest strength: Rating at 1.08, better than 79% of level 8 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 8 players. Averages 16.6 kills per match with 46% headshots. In 16 of 30 matches the rating was 1.10 or higher (53%), in 7 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Last 30 days: 7 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.