F4QQ

Argentina
On FACEIT since 2020 394 matches tracked 75 matches in 30 days
ELO ▲ 9
3,519
30-day peak: 3,628
Rank SA ▼ 11 places
#24
Argentina #2 in Argentina
30 days · prev. #13 · best #11
Last updated:

How does F4QQ play?

Rating 1.31 (from 339 matches) K/R 0.89 ADR 88.6 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 339 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 48%+35 pp · Ø 13% better than 98%
K/D 1.44+0.31 · Ø 1.13 better than 96%
Pistol kills per match 3.3 from the last 371
Knife kills 11 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (14.5%).

2K rounds 16.8%+2.3 pp · Ø 14.5% better than 91%
3K rounds 5.8%+1.0 pp · Ø 4.8% better than 84%
MVPs per match 3.1+0.5 · Ø 2.6 better than 89%
4Ks and aces 80x 4K, 8 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 13%
Enemies flashed per round 0.31−0.04 · Ø 0.35 better than 36%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +428
= Stayed the same
K/R at 0.88, ADR at 88.6
▼ Got worse
Rating −0.17, Headshots −2 pp, Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: July 2026 with 1.07. Last 3 months: 0.88 (at the start 0.91). Clearly above the average (0.79).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
20 matches · 40% win rate
On Nuke −49 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 +96 ELO, win rate 42%
On Saturdays +15 ELO, win rate 48%

F4QQ loses the most ELO on Ancient: −83 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.16 · Mirage
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
62% better than 71%
0.89 better than 85%
88.0 better than 58%
1.30 better than 91%
64% of 723 duels better than 93%
41% of 131 situations better than 55%
Dust 2107
65% better than 75%
0.90 better than 85%
91.9 better than 76%
1.36 better than 93%
66% of 515 duels better than 93%
41% of 66 situations better than 52%
Nuke28
50% better than 32%
0.88 better than 88%
89.4 better than 77%
1.23 better than 87%
64% of 117 duels better than 96%
35% of 17 situations better than 44%
Ancient20
40% better than 6%
0.81 better than 57%
73.2 better than 3%
1.19 better than 73%
50% of 46 duels better than 25%
43% of 14 situations better than 59%
Anubis14
64% -
1.00 -
99.8 -
1.51-
71% of 51 duels -
42% of 12 situations -
Cache13
38% -
0.74 -
76.3 -
1.09-
54% of 52 duels -
17% of 6 situations -
Inferno13
77% -
0.95 -
91.9 -
1.46-
71% of 42 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F4QQ plays

Across 394 matches F4QQ averages K/R 0.89 and ADR 88.6; the rating across the 339 rated matches is 1.31. Biggest strength: Deaths per round at just 62% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 3,500+ ELO players. Averages 19.6 kills per match with 39% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 234 of 339 matches the rating was 1.10 or higher (69%), in 52 it was below 0.90. In 297 matches with detailed stats: 80 4Ks and 8 aces. Best month by rating: July 2026 at 1.63. F4QQ loses the most ELO on Ancient (−83 ELO, win rate 40%). Things go best on Mirage (+325 ELO, win rate 62%). Match no. 3 of the day goes best: 68% win rate, −37 ELO. Improved over the last three months: ELO +428. Got weaker: Rating −0.17, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.88, ADR at 88.6. Last 30 days: 75 matches, win rate 56%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.