F1r3xx

Germany
On FACEIT since 2019 442 matches tracked 149 matches in 30 days
Last updated:

How does F1r3xx play?

Rating 1.02 K/R 0.73 ADR 79.4 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 442 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.02−0.02 · Ø 1.04 better than 33%
Pistol kills per match 2.7
Knife kills 7 in 442 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 74x 4K, 7 aces in 442 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.6, Win rate at 51%, ELO at 2,821, First kills at 11%, Clutch 1v1 at 36%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
100 matches · 46% win rate
On Nuke −90 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 −15 ELO, win rate 44%
On Thursdays −30 ELO, win rate 38%

F1r3xx loses the most ELO on Mirage: −101 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
44% better than 18%
0.73 better than 38%
79.8 better than 39%
1.03 better than 39%
58% of 480 duels better than 80%
36% of 77 situations better than 43%
Mirage100
46% better than 20%
0.71 better than 29%
78.2 better than 31%
0.98 better than 25%
51% of 477 duels better than 43%
32% of 63 situations better than 29%
Ancient95
65% better than 85%
0.75 better than 47%
82.7 better than 51%
1.06 better than 53%
52% of 466 duels right on the average
40% of 52 situations better than 53%
Anubis43
58% better than 63%
0.71 better than 29%
76.0 better than 20%
1.01 better than 34%
50% of 185 duels better than 37%
33% of 27 situations better than 37%
Nuke33
39% better than 7%
0.70 better than 20%
76.6 better than 20%
0.99 better than 22%
46% of 152 duels better than 14%
31% of 16 situations better than 30%
Cache32
56% better than 45%
0.76 better than 41%
82.3 better than 40%
1.07 better than 39%
54% of 172 duels right on the average
33% of 18 situations better than 34%
Inferno22
59% better than 52%
0.67 better than 9%
75.8 better than 12%
0.94 better than 6%
48% of 99 duels better than 14%
29% of 21 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How F1r3xx plays

Across 442 matches F1r3xx averages K/R 0.73, ADR 79.4 and a rating of 1.02. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 95 matches. In 170 of 442 matches the rating was 1.10 or higher (38%), in 176 it was below 0.90. In 442 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. F1r3xx loses the most ELO on Mirage (−101 ELO, win rate 46%). Things go best on Ancient (+439 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.6, Win rate at 51%, ELO at 2,821, First kills at 11%, Clutch 1v1 at 36%. Last 30 days: 149 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.