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F1akeee

Russia
On FACEIT since 2025 421 matches tracked 207 matches in 30 days
ELO ▲ 160
2,926
30-day peak: 3,250
Rank EU ▼ 2,677 places
#12,542
Russia #3,653 in Russia
30 days · prev. #9,865 · best #2,928
Last updated:
Next update possible in 37m 52s

How does F1akeee play?

Rating 1.01 (from 400 matches) K/R 0.70 ADR 76.1 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 400 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.8
Knife kills 4 in 421 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 40x 4K, 3 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 37%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 75.9, Headshots at 60%, Win rate at 54%
▼ Got worse
ELO −115

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −81 ELO
44 matches · 61% win rate
On Anubis −57 ELO
48 matches · 52% win rate
Between 12:00 and 18:00 +60 ELO, win rate 48%
On Thursdays −57 ELO, win rate 46%

F1akeee loses the most ELO on Nuke: −81 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
57% better than 66%
0.69 better than 21%
76.6 better than 24%
0.98 better than 25%
51% of 450 duels better than 43%
49% of 61 situations better than 79%
Dust 2113
50% better than 35%
0.66 better than 11%
73.5 better than 12%
0.97 better than 20%
49% of 392 duels better than 32%
35% of 48 situations better than 40%
Ancient77
48% better than 31%
0.74 better than 41%
78.4 better than 30%
1.06 right on the average
54% of 309 duels better than 60%
51% of 55 situations better than 83%
Anubis48
52% better than 41%
0.69 better than 22%
74.2 better than 14%
1.01 better than 34%
55% of 175 duels better than 65%
35% of 37 situations better than 41%
Nuke44
61% better than 64%
0.72 better than 27%
77.1 better than 23%
1.03 better than 32%
57% of 171 duels better than 69%
45% of 20 situations better than 67%
Cache15
47% better than 21%
0.82 better than 65%
82.6 better than 40%
1.14 better than 61%
50% of 66 duels better than 29%
29% of 14 situations better than 22%
Inferno9
67% -
0.71 -
78.6 -
0.98-
58% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F1akeee plays

Across 421 matches F1akeee averages K/R 0.70 and ADR 76.1; the rating across the 400 rated matches is 1.01. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 60% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 154 of 400 matches the rating was 1.10 or higher (39%), in 148 it was below 0.90. In 321 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. F1akeee loses the most ELO on Nuke (−81 ELO, win rate 61%). Things go best on Mirage (+15 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, +86 ELO. Got weaker: ELO −115. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 75.9, Headshots at 60%, Win rate at 54%. Last 30 days: 207 matches, win rate 53%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.