F0restT3mple

South Korea
On FACEIT since 2024 158 matches tracked 25 matches in 30 days
ELO ▲ 203
2,494
30-day peak: 2,494
Rank EU
#56,268
South Korea #920 in South Korea
Last updated:

How does F0restT3mple play?

Rating 1.15 (from 137 matches) K/R 0.82 ADR 91.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 137 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.17+0.13 · Ø 1.04 better than 85%
Pistol kills per match 3.7
Knife kills 3 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 19x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +119
= Stayed the same
K/R at 0.82, Rating at 1.16
▼ Got worse
ADR −4.4, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.78 · Ancient
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 61%
0.81 better than 79%
88.1 better than 81%
1.13 better than 79%
57% of 184 duels better than 80%
45% of 20 situations better than 71%
Dust 236
64% better than 87%
0.86 better than 91%
98.1 better than 96%
1.23 better than 92%
67% of 169 duels better than 99%
29% of 21 situations better than 24%
Anubis27
52% better than 49%
0.86 better than 92%
91.4 better than 91%
1.25 better than 95%
51% of 131 duels better than 48%
38% of 13 situations right on the average
Ancient19
32% better than 5%
0.82 better than 84%
88.2 better than 81%
1.16 better than 86%
64% of 84 duels better than 98%
50% of 8 situations better than 80%
Inferno14
64% -
0.75 -
90.2 -
1.02-
53% of 55 duels -
38% of 8 situations -
Nuke10
50% -
0.81 -
91.2 -
1.15-
61% of 51 duels -
38% of 8 situations -
Cache9
44% -
0.71 -
86.7 -
0.93-
60% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F0restT3mple plays

Across 158 matches F0restT3mple averages K/R 0.82 and ADR 91.1; the rating across the 137 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 77 of 137 matches the rating was 1.10 or higher (56%), in 37 it was below 0.90. In 130 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.37. Things go best from match 5 of the day (+72 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +72 ELO. Improved over the last three months: Win rate +5 pp, ELO +119. Got weaker: ADR −4.4, Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16. Last 30 days: 25 matches, win rate 68%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.