F0RZA

USA
On FACEIT since 2020 157 matches tracked 42 matches in 30 days
ELO ▲ 55
2,057
30-day peak: 2,057
Rank NA ▼ 661 places
#6,865
USA #3,902 in USA
30 days · prev. #6,204 · best #6,204
Last updated:

How does F0RZA play?

Rating 1.13 (from 115 matches) K/R 0.80 ADR 85.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 22x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +5.9, Win rate +12 pp, ELO +257
= Stayed the same
K/R at 0.81
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.91. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
33 matches · 30% win rate
In match 1 of the day ±0 ELO
34 matches · 35% win rate
Between 0:00 and 6:00 −5 ELO, win rate 38%

F0RZA loses the most ELO in match 2 of the day: −25 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Cache
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 56 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
47% better than 29%
0.78 better than 63%
82.1 better than 47%
1.14 better than 74%
59% of 94 duels better than 78%
22% of 23 situations better than 15%
Ancient44
45% better than 28%
0.79 better than 73%
84.2 better than 65%
1.05 better than 57%
50% of 125 duels better than 40%
35% of 23 situations better than 44%
Anubis41
49% better than 42%
0.83 better than 88%
88.2 better than 83%
1.18 better than 91%
60% of 146 duels better than 92%
38% of 21 situations right on the average
Dust 213
15% -
0.75 -
79.9 -
1.06-
52% of 21 duels -
50% of 8 situations -
Cache9
56% -
0.88 -
96.8 -
1.26-
63% of 30 duels -
50% of 6 situations -
Mirage3
33% -
0.91 -
95.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How F0RZA plays

Across 157 matches F0RZA averages K/R 0.80 and ADR 85.3; the rating across the 115 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 49% win rate in 41 matches. In 56 of 115 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 111 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. F0RZA loses the most ELO in match 2 of the day (−25 ELO, win rate 30%). Things go best from match 5 of the day (+52 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +52 ELO. Improved over the last three months: Rating +0.05, ADR +5.9, Win rate +12 pp, ELO +257. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81. Last 30 days: 42 matches, win rate 55%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.