F0MAAAAA

USA
On FACEIT since 2024 88 matches tracked 42 matches in 30 days
Last updated:

How does F0MAAAAA play?

Rating 1.45 K/R 1.00 ADR 100.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 88 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 45% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 2%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 3.3+1.6 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.59 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.59+0.56 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 5 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 18x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, ELO +398
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.29, ADR −8.4, Win rate −32 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: July 2026 with 1.13. Last 3 months: 0.97 (at the start 1.11). Well above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 3.14 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 37%
1.03 better than 99%
102.5 better than 99%
1.49 better than 99%
62% of 102 duels better than 95%
42% of 31 situations better than 62%
Dust 223
43% better than 24%
0.98 better than 99%
96.2 better than 96%
1.41 better than 99%
79% of 76 duels better than 99%
42% of 24 situations better than 60%
Anubis18
50% better than 43%
1.06 better than 99%
102.7 better than 98%
1.56 better than 99%
69% of 49 duels better than 99%
45% of 20 situations better than 71%
Ancient12
50% -
0.94 -
97.7 -
1.37-
67% of 36 duels -
53% of 19 situations -
Nuke4
25% -
0.98 -
105.1 -
1.26-
44% of 18 duels -
33% of 6 situations -
Cache3
67% -
0.91 -
94.9 -
1.40-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F0MAAAAA plays

Across 88 matches F0MAAAAA averages K/R 1.00, ADR 100.3 and a rating of 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 54% headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 70 of 88 matches the rating was 1.10 or higher (80%), in 8 it was below 0.90. In 67 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.73. Things go best on Dust 2 (+32 ELO, win rate 43%). Match no. 1 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: Headshots +11 pp, ELO +398. Got weaker: K/R −0.14, Rating −0.29, ADR −8.4, Win rate −32 pp. Last 30 days: 42 matches, win rate 36%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.