Eze_5_Canob

Argentina
70 matches tracked
Last updated:

How does Eze_5_Canob play?

Rating 0.91 K/R 0.62 ADR 71.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 23% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 49%−1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 21%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.08 · Ø 0.98 better than 33%
Pistol kills per match 2.1
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 8.0% of rounds and so well below the average (12.7%).

2K rounds 8.0%−4.7 pp · Ø 12.7% better than 1%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 59%
MVPs per match 1.9−0.3 · Ø 2.2 better than 33%
4Ks and aces 5x 4K, 2 aces in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 97%
Utility damage per round 5.2+1.5 · Ø 3.7 better than 81%
Enemies flashed per round 0.38+0.15 · Ø 0.23 better than 85%
Deaths per round 68%−5 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.9, Headshots +4 pp, Win rate +24 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.67. Last 3 months: 0.66 (at the start 0.60). Slightly below the average (0.71).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
24 matches · 54% win rate
Between 0:00 and 6:00 −26 ELO, win rate 46%

Eze_5_Canob loses the most ELO on Mirage: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 69%
0.68 better than 42%
73.3 better than 31%
1.00 better than 65%
47% of 76 duels better than 43%
36% of 25 situations better than 46%
Dust 223
57% better than 79%
0.59 better than 10%
70.9 better than 18%
0.86 better than 17%
48% of 80 duels right on the average
56% of 9 situations better than 90%
Ancient6
50% -
0.50 -
59.5 -
0.79-
67% of 12 duels -
50% of 2 situations -
Nuke6
33% -
0.58 -
70.9 -
0.85-
46% of 26 duels -
29% of 7 situations -
Anubis4
100% -
0.70 -
78.5 -
1.00-
40% of 10 duels -
0% of 2 situations -
Cache4
25% -
0.57 -
66.8 -
0.91-
35% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eze_5_Canob plays

Across 70 matches Eze_5_Canob averages K/R 0.62, ADR 71.1 and a rating of 0.91. Biggest strength: Utility hit rate at 46%, better than 97% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 13.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 22 of 70 matches the rating was 1.10 or higher (31%), in 39 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Eze_5_Canob loses the most ELO on Mirage (−26 ELO, win rate 54%). Things go best in match 1 of the day (±0 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.9, Headshots +4 pp, Win rate +24 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.