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Eyik

Poland
On FACEIT since 2015 394 matches tracked 106 matches in 30 days
ELO ▲ 110
2,140
30-day peak: 2,209
Rank EU
#174,273
Poland #9,614 in Poland
Last updated:

How does Eyik play?

Rating 1.03 (from 377 matches) K/R 0.73 ADR 80.8 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 377 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.5
Zeus kills1 in 394 matches
Knife kills 4 in 394 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 66x 4K, 4 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +4.3
= Stayed the same
ELO at 2,164
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
49 matches · 41% win rate
In match 4 of the day +5 ELO
52 matches · 40% win rate
On Wednesdays +101 ELO, win rate 46%

Eyik loses the most ELO on Inferno: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
54% better than 61%
0.72 better than 41%
77.6 better than 32%
1.03 right on the average
45% of 562 duels better than 19%
46% of 70 situations better than 74%
Ancient84
55% better than 59%
0.78 better than 69%
87.4 better than 79%
1.10 better than 73%
53% of 379 duels better than 63%
49% of 41 situations better than 77%
Anubis52
50% better than 39%
0.73 better than 43%
82.4 better than 57%
1.06 better than 57%
48% of 244 duels better than 33%
54% of 28 situations better than 84%
Inferno49
41% better than 13%
0.66 better than 13%
75.9 better than 25%
0.96 better than 19%
50% of 204 duels better than 33%
43% of 23 situations better than 63%
Nuke36
53% better than 39%
0.74 better than 45%
83.6 better than 63%
1.00 better than 33%
51% of 174 duels better than 43%
25% of 20 situations better than 20%
Cache24
50% better than 36%
0.75 better than 55%
83.8 better than 65%
1.04 right on the average
51% of 129 duels better than 45%
63% of 16 situations better than 92%
Mirage18
39% better than 11%
0.69 better than 26%
74.0 better than 17%
0.99 better than 35%
39% of 71 duels better than 4%
63% of 8 situations better than 95%
Vertigo4
50% -
0.80 -
76.1 -
1.04-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eyik plays

Across 394 matches Eyik averages K/R 0.73 and ADR 80.8; the rating across the 377 rated matches is 1.03. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 84 matches. In 149 of 377 matches the rating was 1.10 or higher (40%), in 137 it was below 0.90. In 337 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. Eyik loses the most ELO on Inferno (−53 ELO, win rate 41%). Things go best on Dust 2 (+170 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +67 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +4.3. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,164. Last 30 days: 106 matches, win rate 51%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.