Exuse

Pitcairn
On FACEIT since 2024 329 matches tracked 12 matches in 30 days
Last updated:

How does Exuse play?

Rating 1.11 K/R 0.80 ADR 89.6 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 329 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 4 in 329 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 61x 4K, 4 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +227
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 90.0
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
37 matches · 49% win rate
In match 1 of the day −9 ELO
51 matches · 45% win rate
On Thursdays −55 ELO, win rate 38%

Exuse loses the most ELO on Anubis: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.41 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
52% better than 43%
0.82 better than 78%
92.4 better than 90%
1.13 better than 73%
55% of 773 duels better than 68%
37% of 62 situations better than 44%
Dust 282
45% better than 21%
0.76 better than 53%
84.4 better than 63%
1.06 right on the average
50% of 366 duels better than 37%
34% of 53 situations better than 38%
Ancient66
59% better than 68%
0.82 better than 77%
91.8 better than 87%
1.13 better than 74%
51% of 283 duels better than 42%
41% of 44 situations better than 57%
Anubis37
49% better than 33%
0.79 better than 68%
87.7 better than 79%
1.11 better than 68%
55% of 210 duels better than 65%
38% of 21 situations right on the average
Cache4
50% -
0.76 -
82.6 -
1.06-
31% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Exuse plays

Across 329 matches Exuse averages K/R 0.80, ADR 89.6 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.6, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 66 matches. In 158 of 329 matches the rating was 1.10 or higher (48%), in 108 it was below 0.90. In 260 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. Exuse loses the most ELO on Anubis (−30 ELO, win rate 49%). Things go best on Mirage (+240 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +148 ELO. Improved over the last three months: Win rate +6 pp, ELO +227. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 90.0. Last 30 days: 12 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.