Exposure

Turkey
On FACEIT since 2017 423 matches tracked 113 matches in 30 days
ELO ▲ 420
3,795
30-day peak: 3,813
Rank EU ▲ 2,618 places
#426
Turkey #12 in Turkey
30 days · prev. #3,044 · best #426
Last updated:
Next update possible in 1h 1m

How does Exposure play?

Rating 1.28 (from 375 matches) K/R 0.90 ADR 96.6 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 375 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 88%
Opening duels won 58%+4 pp · Ø 54% better than 78%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so clearly above the average (1.11).

Headshot rate 60%+6 pp · Ø 54% better than 81%
AWP share of kills 7%−6 pp · Ø 13% better than 48%
K/D 1.29+0.18 · Ø 1.11 better than 85%
Pistol kills per match 3.7
Zeus kills1 in 423 matches
Knife kills 22 in 423 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (14.2%).

2K rounds 17.5%+3.3 pp · Ø 14.2% better than 96%
3K rounds 6.1%+1.6 pp · Ø 4.5% better than 89%
MVPs per match 3.2+0.7 · Ø 2.5 better than 93%
4Ks and aces 123x 4K, 18 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 68%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.31−0.03 · Ø 0.34 better than 38%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.7, Headshots +2 pp, ELO +591
= Stayed the same
Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months: 0.89 (at the start 0.84). Well above the average (0.78).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −199 ELO
88 matches · 56% win rate
Between 12:00 and 18:00 −105 ELO, win rate 49%
On Wednesdays +95 ELO, win rate 50%

Exposure loses the most ELO on Anubis: −199 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 72 · Anubis
  2. Highest rating in a match: 2.89 · Cache
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
59% better than 55%
0.87 better than 80%
93.9 better than 85%
1.24 better than 80%
55% of 491 duels right on the average
40% of 60 situations right on the average
Mirage91
57% right on the average
0.81 better than 55%
91.7 better than 78%
1.13 better than 53%
53% of 452 duels better than 37%
42% of 36 situations better than 59%
Anubis88
56% better than 47%
0.97 better than 98%
102.8 better than 99%
1.37 better than 98%
62% of 464 duels better than 89%
48% of 56 situations better than 70%
Ancient54
65% better than 77%
0.87 better than 82%
89.3 better than 70%
1.24 better than 85%
55% of 233 duels better than 56%
38% of 34 situations better than 47%
Inferno39
74% better than 94%
1.04 better than 99%
109.8 better than 99%
1.53 better than 99%
65% of 218 duels better than 94%
28% of 25 situations better than 26%
Cache22
59% better than 62%
0.85 better than 83%
91.1 better than 83%
1.21 better than 85%
60% of 110 duels better than 85%
44% of 9 situations better than 65%
Nuke11
45% -
0.97 -
100.9 -
1.31-
51% of 69 duels -
29% of 7 situations -
Cobblestone4
75% -
1.05 -
114.5 -
1.56-
78% of 32 duels -
0% of 3 situations -
Train3
67% -
1.03 -
115.7 -
1.52-
65% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Exposure plays

Across 423 matches Exposure averages K/R 0.90 and ADR 96.6; the rating across the 375 rated matches is 1.28. Biggest strength: Damage per round (ADR) at 96.6, better than 94% of level 10 · 3,500+ ELO players. Averages 19.8 kills per match with 60% headshots. The strongest map is Inferno with a 74% win rate in 39 matches. In 236 of 375 matches the rating was 1.10 or higher (63%), in 74 it was below 0.90. In 349 matches with detailed stats: 123 4Ks and 18 aces. Best month by rating: August 2026 at 1.39. Exposure loses the most ELO on Anubis (−199 ELO, win rate 56%). Things go best in match 4 of the day (+155 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +155 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.7, Headshots +2 pp, ELO +591. Unchanged in recent months: Win rate at 60%. Last 30 days: 113 matches, win rate 60%, net ELO +345.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.