ExplosioN--

PK
170 matches tracked
Last updated:

How does ExplosioN-- play?

Rating 1.09 (from 12 matches) K/R 0.85 ADR 87.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 42% good 1.10 to 1.29 0% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 62%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 22%+11 pp better than 88%
K/D 1.24+0.21 better than 94%
Pistol kills per match 3.2
Knife kills 6 in 169 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.9%+3.6 pp better than 98%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 18x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +14 pp
= Stayed the same
K/R at 0.86, ADR at 88.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.83).

Patterns

From the last 169 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −26 ELO
40 matches · 65% wins
Between 0:00 and 6:00 −30 ELO, win rate 50%

ExplosioN-- loses the most ELO on Ancient: −26 ELO, 65% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
65% better than 88%
0.86 better than 91%
86.8 better than 76%
1.17-
53% of 135 duels better than 61%
38% of 37 situations better than 54%
Dust 238
58% better than 70%
0.81 better than 80%
83.5 better than 66%
0.99-
58% of 173 duels better than 82%
50% of 26 situations better than 80%
Mirage36
61% better than 82%
0.90 better than 96%
93.5 better than 94%
1.21-
67% of 177 duels better than 99%
44% of 32 situations better than 69%
Anubis30
43% better than 18%
0.86 better than 91%
88.6 better than 85%
1.36-
70% of 137 duels better than 99%
17% of 24 situations better than 9%
Nuke14
36% -
0.80 -
84.7 -
0.84-
55% of 74 duels -
44% of 18 situations -
Inferno8
50% -
0.77 -
79.9 -
-
56% of 39 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ExplosioN-- plays

Across 169 matches ExplosioN-- averages K/R 0.85 and ADR 87.4; the rating across the 12 rated matches is 1.09. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 10. On average 19.0 kills per match, 49% of them headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 5 of 12 matches the rating was 1.10 or higher (42%), in 4 it was below 0.90. In 85 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. ExplosioN-- loses the most ELO on Ancient (−26 ELO, win rate 65%). Things go best on Mirage (+36 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.86, ADR at 88.6. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.