ExplosiF-

Brazil
195 matches tracked 35 matches in 30 days
ELO ▲ 24
2,355
30-day peak: 2,389
Rank SA ▼ 85 places
#1,941 #1,263 in BR
30 days · prev. #1,856 · best #1,856
Last updated:

How does ExplosiF- play?

Rating 1.17 (from 122 matches) K/R 0.83 ADR 87.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 3.3
Knife kills 6 in 195 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 66%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 94%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 35x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 32%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.83, ADR at 88.2, ELO at 2,380
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.83 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −162 ELO
69 matches · 39% win rate
In match 2 of the day −49 ELO
46 matches · 46% win rate
On Fridays −49 ELO, win rate 47%

ExplosiF- loses the most ELO on Mirage: −162 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
39% better than 9%
0.83 better than 84%
89.3 better than 85%
1.14 better than 81%
50% of 400 duels better than 40%
53% of 32 situations better than 87%
Dust 246
61% better than 82%
0.82 better than 84%
88.5 better than 83%
1.17 better than 87%
53% of 297 duels better than 58%
29% of 24 situations better than 27%
Nuke23
39% better than 8%
0.89 better than 92%
90.4 better than 81%
1.36-
56% of 115 duels better than 70%
55% of 11 situations better than 86%
Anubis19
58% better than 68%
0.82 better than 83%
83.6 better than 63%
1.26-
54% of 114 duels better than 63%
57% of 7 situations better than 89%
Inferno14
86% -
0.97 -
95.0 -
1.20-
58% of 109 duels -
33% of 12 situations -
Ancient11
55% -
0.83 -
85.6 -
1.12-
54% of 63 duels -
25% of 4 situations -
Aim_map_faceit7
86% -
0.55 -
62.5 -
0.88-
55% of 165 duels -
55% of 165 situations -
Cache4
25% -
0.81 -
88.9 -
1.25-
55% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ExplosiF- plays

Across 195 matches ExplosiF- averages K/R 0.83 and ADR 87.9; the rating across the 122 rated matches is 1.17. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 70 of 122 matches the rating was 1.10 or higher (57%), in 26 it was below 0.90. In 127 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.35. ExplosiF- loses the most ELO on Mirage (−162 ELO, win rate 39%). Things go best on Dust 2 (+121 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.83, ADR at 88.2, ELO at 2,380. Last 30 days: 35 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.