Exitgod

Jamaica
On FACEIT since 2013 324 matches tracked 85 matches in 30 days
ELO ▼ 18
2,014
30-day peak: 2,032
Rank EU
#251,374
Jamaica #366 in Jamaica
Last updated:

How does Exitgod play?

Rating 0.99 (from 302 matches) K/R 0.69 ADR 78.5 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 2.5
Knife kills 3 in 324 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 33x 4K, 0 aces in 244 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp, ELO +348
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.3
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
83 matches · 41% win rate
On Ancient −60 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 −67 ELO, win rate 43%
On Fridays +59 ELO, win rate 38%

Exitgod loses the most ELO on Dust 2: −95 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Vertigo
  3. Highest rating in a match: 2.90 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Most kills in a match: 33 · Inferno

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
41% better than 14%
0.66 better than 14%
76.4 better than 27%
0.97 better than 27%
46% of 351 duels better than 23%
39% of 49 situations better than 52%
Inferno65
63% better than 82%
0.74 better than 44%
83.2 better than 51%
1.08 better than 58%
56% of 223 duels better than 67%
46% of 24 situations better than 66%
Mirage62
47% better than 34%
0.69 better than 27%
77.3 better than 33%
0.97 better than 30%
45% of 263 duels better than 18%
21% of 33 situations better than 10%
Nuke50
46% better than 24%
0.64 better than 10%
74.3 better than 16%
0.90 better than 10%
47% of 188 duels better than 23%
31% of 32 situations better than 29%
Ancient41
41% better than 18%
0.74 right on the average
81.0 better than 49%
1.04 better than 53%
51% of 159 duels better than 45%
41% of 27 situations better than 60%
Anubis9
33% -
0.71 -
86.6 -
0.94-
43% of 28 duels -
43% of 7 situations -
Vertigo6
67% -
0.69 -
79.2 -
0.95-
52% of 25 duels -
-
Cache5
40% -
0.69 -
77.5 -
0.96-
68% of 19 duels -
100% of 1 situations -
Overpass3
67% -
0.62 -
74.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Exitgod plays

Across 324 matches Exitgod averages K/R 0.69 and ADR 78.5; the rating across the 302 rated matches is 0.99. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 65 matches. In 102 of 302 matches the rating was 1.10 or higher (34%), in 127 it was below 0.90. In 244 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. Exitgod loses the most ELO on Dust 2 (−95 ELO, win rate 41%). Things go best on Mirage (+86 ELO, win rate 47%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Win rate +13 pp, ELO +348. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.3. Last 30 days: 85 matches, win rate 54%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.