Eximia-

Turkey
On FACEIT since 2017 147 matches tracked
Last updated:

How does Eximia- play?

Rating 1.13 (from 115 matches) K/R 0.80 ADR 85.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 11%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 13x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.04, ADR −5.5, Win rate −10 pp, ELO −88

Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.84. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
50 matches · 42% win rate
On Ancient −54 ELO
26 matches · 35% win rate
On Tuesdays +7 ELO, win rate 46%

Eximia- loses the most ELO in match 1 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.14 · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 76%
0.81 better than 77%
87.1 better than 77%
1.17 better than 84%
58% of 167 duels better than 83%
28% of 18 situations better than 23%
Ancient26
35% better than 8%
0.72 better than 37%
79.6 better than 38%
0.96 better than 25%
45% of 84 duels better than 15%
12% of 17 situations better than 3%
Mirage25
40% better than 11%
0.82 better than 80%
87.9 better than 80%
1.15 better than 82%
52% of 64 duels right on the average
43% of 23 situations better than 62%
Inferno17
53% better than 42%
0.85 better than 80%
88.7 better than 74%
1.26-
60% of 63 duels better than 79%
40% of 10 situations better than 54%
Anubis15
60% better than 76%
0.79 better than 71%
84.7 better than 69%
1.10-
51% of 53 duels better than 46%
55% of 11 situations better than 86%
Cache10
60% -
0.79 -
79.9 -
1.13-
59% of 32 duels -
50% of 4 situations -
Nuke7
57% -
0.82 -
84.6 -
1.17-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eximia- plays

Across 147 matches Eximia- averages K/R 0.80 and ADR 85.5; the rating across the 115 rated matches is 1.13. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 57 of 115 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 109 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. Eximia- loses the most ELO in match 1 of the day (−150 ELO, win rate 42%). Things go best in match 2 of the day (+75 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +75 ELO. Got weaker: K/R −0.04, ADR −5.5, Win rate −10 pp, ELO −88. Unchanged in recent months: Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.