Exi

Turkey
On FACEIT since 2024 271 matches tracked 107 matches in 30 days
ELO ▼ 49
2,407
30-day peak: 2,554
Rank EU
#76,977
Turkey #1,906 in Turkey
Last updated:
Next update possible in 26m 59s

How does Exi play?

Rating 1.18 K/R 0.84 ADR 92.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 271 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Knife kills 9 in 271 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 66x 4K, 8 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −8.0, Headshots −6 pp, Win rate −3 pp, ELO −92

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.82 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
32 matches · 38% win rate
In match 2 of the day −56 ELO
58 matches · 45% win rate
On Mondays +3 ELO, win rate 41%

Exi loses the most ELO on Mirage: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Cache
  4. Highest rating in a match: 2.54 · Inferno

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
66% better than 88%
0.92 better than 96%
99.2 better than 97%
1.28 better than 96%
59% of 393 duels better than 84%
33% of 42 situations better than 37%
Anubis54
43% better than 20%
0.82 better than 83%
89.7 better than 87%
1.16 better than 84%
52% of 286 duels right on the average
46% of 26 situations better than 71%
Inferno37
51% better than 37%
0.85 better than 86%
92.4 better than 88%
1.21 better than 86%
54% of 178 duels right on the average
44% of 18 situations better than 65%
Dust 233
48% better than 34%
0.82 better than 81%
92.0 better than 90%
1.14 better than 78%
57% of 186 duels better than 79%
32% of 19 situations better than 32%
Mirage32
38% better than 8%
0.72 better than 38%
83.9 better than 63%
0.97 better than 26%
52% of 170 duels better than 54%
31% of 16 situations better than 29%
Cache19
37% better than 7%
0.90 better than 92%
94.9 better than 90%
1.27 better than 93%
59% of 103 duels better than 81%
50% of 14 situations better than 77%
Nuke16
50% better than 37%
0.73 better than 34%
83.4 better than 53%
1.07 better than 49%
59% of 85 duels better than 84%
63% of 8 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Exi plays

Across 271 matches Exi averages K/R 0.84, ADR 92.6 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 92.6, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 46% headshots. The strongest map is Ancient with a 66% win rate in 76 matches. In 153 of 271 matches the rating was 1.10 or higher (56%), in 74 it was below 0.90. In 229 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: August 2026 at 1.33. Exi loses the most ELO on Mirage (−90 ELO, win rate 38%). Things go best on Ancient (+15 ELO, win rate 66%). Match no. 4 of the day goes best: 65% win rate, −43 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −8.0, Headshots −6 pp, Win rate −3 pp, ELO −92. Last 30 days: 107 matches, win rate 51%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.