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ExampL

United Kingdom
On FACEIT since 2015 301 matches tracked 88 matches in 30 days
ELO ▲ 229
2,928
30-day peak: 2,960
Rank EU
#12,434
United Kingdom #220 in United Kingdom
Last updated:

How does ExampL play?

Rating 1.02 K/R 0.74 ADR 80.8 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Knife kills 1 in 301 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 32x 4K, 7 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +5.4, ELO +129
= Stayed the same
Rating at 1.04, Headshots at 54%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
66 matches · 53% win rate
On Inferno −44 ELO
38 matches · 42% win rate
On Tuesdays −6 ELO, win rate 38%

ExampL loses the most ELO on Mirage: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.90 · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% right on the average
0.77 better than 57%
85.9 better than 70%
1.05 right on the average
52% of 274 duels right on the average
42% of 31 situations better than 61%
Nuke65
62% better than 67%
0.76 better than 44%
82.2 better than 47%
1.05 better than 39%
50% of 246 duels better than 33%
36% of 33 situations better than 41%
Ancient54
48% better than 31%
0.71 better than 27%
79.3 better than 34%
0.97 better than 22%
45% of 181 duels better than 14%
39% of 28 situations better than 51%
Anubis49
57% better than 60%
0.70 better than 26%
77.1 better than 26%
0.96 better than 19%
47% of 190 duels better than 23%
25% of 20 situations better than 18%
Inferno38
42% better than 7%
0.71 better than 20%
75.0 better than 8%
1.00 better than 16%
46% of 134 duels better than 10%
27% of 22 situations better than 20%
Cache27
56% right on the average
0.76 better than 39%
82.0 better than 38%
1.11 right on the average
41% of 123 duels better than 3%
64% of 14 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How ExampL plays

Across 301 matches ExampL averages K/R 0.74, ADR 80.8 and a rating of 1.02. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Nuke with a 62% win rate in 65 matches. In 109 of 301 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 210 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: October 2026 at 1.09. ExampL loses the most ELO on Mirage (−58 ELO, win rate 53%). Things go best on Ancient (+170 ELO, win rate 48%). From match no. 5 of the day on, things go best: 61% win rate, +20 ELO. Improved over the last three months: K/R +0.04, ADR +5.4, ELO +129. Unchanged in recent months: Rating at 1.04, Headshots at 54%, Win rate at 54%. Last 30 days: 88 matches, win rate 58%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.