ExWhyZ_

Australia
On FACEIT since 2024 101 matches tracked 40 matches in 30 days
Last updated:

How does ExWhyZ_ play?

Rating 1.01 K/R 0.73 ADR 78.8 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 7% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00+0.01 · Ø 0.99 better than 55%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 77%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 32%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 66%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.08, ELO +116
= Stayed the same
ADR at 79.5, Headshots at 46%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
27 matches · 33% win rate
On Dust 2 −28 ELO
25 matches · 60% win rate
In match 2 of the day +53 ELO
21 matches · 38% win rate

ExWhyZ_ loses the most ELO in match 1 of the day: −70 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 82%
0.80 better than 84%
83.3 better than 72%
1.14 better than 89%
55% of 84 duels better than 78%
50% of 18 situations better than 81%
Mirage18
44% better than 27%
0.74 better than 56%
81.5 better than 60%
1.00 better than 48%
52% of 64 duels better than 58%
42% of 12 situations better than 64%
Ancient17
53% better than 57%
0.76 better than 72%
81.6 better than 61%
1.04 better than 71%
57% of 53 duels better than 87%
57% of 7 situations better than 91%
Anubis16
50% better than 46%
0.70 better than 39%
73.5 better than 20%
0.97 better than 38%
52% of 48 duels better than 59%
36% of 11 situations better than 46%
Inferno15
33% better than 8%
0.67 better than 33%
77.8 better than 45%
0.90 better than 22%
44% of 70 duels better than 19%
0% of 5 situations better than 2%
Nuke7
43% -
0.64 -
68.9 -
0.85-
48% of 25 duels -
17% of 6 situations -
Cache3
33% -
0.52 -
63.8 -
0.70-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ExWhyZ_ plays

Across 101 matches ExWhyZ_ averages K/R 0.73, ADR 78.8 and a rating of 1.01. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 42 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. ExWhyZ_ loses the most ELO in match 1 of the day (−70 ELO, win rate 33%). Improved over the last three months: K/R +0.06, Rating +0.08, ELO +116. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 79.5, Headshots at 46%. Last 30 days: 40 matches, win rate 50%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.